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8Bit Hero

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8Bit Hero
8Bit Hero.jpg
Developer(s) Sean Garland
Publisher(s) RighteousWeasel
Release date(s) NA May 12, 2016
Genre(s) Action, Adventure, Arcade
Mode(s) Single-player, Multiplayer (5)
Input methods GamePad, Pro Controller, Wii Remote, Nunchuk, Classic Controller
Compatibility RunsRuns
GameIDs
See also...

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8Bit Hero is a 2.5D 8 bit stylised adventure game.

Known Issues

Input seems to have trouble in-game. Works fine in menus. GPU Buffer Cache must be set to High or you will get graphical issues.

Configuration

This game runs very well with Singlecore recompiler and even better with dual and triple core. Unfortunately, interacting with objects does not work with any recompiler, and interpreter must be used. That degrades performance to single digit FPS.


If GPU buffer cache is set to low (fast) or medium, rendering issues are present. If put to high (slow) then graphics render near perfect.

Gameplay Videos

Testing

Testing
1.7
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.7.2 Windows 10 USA AMD FX-6300 Nvidia GTX1060 (6GB) no1dead 10-60 Loads Game loads into graphically broken main menu with actual ui working, and proceeds to go in game, but past that point it is completely broken, and will run down to 7 FPS.
1.13
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.13.0f Windows 10 USA Intel i7-2600 Nvidia GTX1050ti (4GB) CemuFan1050ti 5-60 Runs Using CPU Interpreter causes performance to drop to 3-7FPS. Changing to recompiler (any of them) greatly improves performance (around 30fps for single, 55-60 for triplecore) but you can't interact with objects and therefore cannot progress in game.
1.15
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.15.2c Windows 10 USA AMD Ryzen7 1700 Nvidia GTX1050ti (4GB) CemuFan1050ti 5-60 Runs Same issues as 1.13.0, Can only use CPU Interpreter which causes performance to tank.