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Bayonetta 2

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Bayonetta 2
Bayonetta2boxart.png
Developer(s) PlatinumGames
Publisher(s) Nintendo
Series Bayonetta
Release date(s) JP September 20, 2014
NA October 24, 2014
EU October 24, 2014
AUS October 25, 2014
Genre(s) Action, hack and slash
Mode(s) Single-player, Multiplayer (2)
Input methods GamePad, Pro Controller, Classic Controller
Compatibility PerfectPerfect
GameIDs
See also...

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Wikipedia page

Bayonetta 2 is an action-adventure hack and slash video game developed by PlatinumGames and published by Nintendo exclusively for the Wii U. It is the sequel to the 2009 game Bayonetta, and was directed by Yusuke Hashimoto and produced by Atsushi Inaba and Hitoshi Yamagami from Nintendo, under supervision by series creator Hideki Kamiya.

Issues fixed

Sound crashes in some areas.

Use Cemu 1.25.1c. For older versions, setting GPU buffer cache accuracy to High (slow) may help to prevent this.

Some textures/models noticeably or heavily flicker

Use the Vulkan API, or enable Full Sync at GX2DrawDone() under Options > General settings > Graphics.

Rumble not working on compatible (Xinput) controllers

1. Emulate a Wii U Pro Controller rather than the Gamepad to enable rumble. 2. Leave a Gamepad as Controller 1 to keep mouse/touch control and the Pro Controller as Controller 2 with your actual button inputs. The game will automatically swap between the two.

No dynamic shadows

Use the shadows fix graphics pack to fix the bug.

Long freeze

Use Cemu 1.25.0b. For older versions, setting the CPU mode to Multi-core recompiler will help to prevent this.

Configuration

This game does not require non-default settings to run. See above if you experience flickering. A full list of config options is available in the Config template's documentation. There are also graphic packs available.

Performance tips:

  • Setting GPU buffer cache accuracy to Low (fast) can improve performance
  • VSync can restrict FPS, try to disable it
  • [Deprecated in 1.15.6] Disabling RDTSC (Options > Experimental > Use RDTSC) can greatly improve performance and stability

Gameplay Videos

Testing

Testing
1.4
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.4.0c Windows 10 EUR Intel Core i7 4710HQ @ 2.50GHz NVIDIA GeForce GTX 860M physxftw 10 Runs Main menu works great at full speed, ingame not and there some graphical bugs.
1.4.0c Windows 10 EUR Intel Core i5 760 @ 3.5GHz NVIDIA GeForce GTX 970 toxicwaster 8 Runs Full speed menu, unplayable fps in game at around 3-10 fps. Graphical glitches and issues also occur.
1.4.0c Windows 7 USA AMD FX 8320 @ 4.4 GHz AMD Radeon R9 390 Darkemaste 8-60 Runs 60fps in title and menus, 8-12 fps in-game and during cutscenes.
1.4.1 Windows 10 USA Intel Core i7 2600k NVIDIA GeForce GTX 750Ti albatross1 8-60 Runs menu and cutscenes up to 60 fps. cutscenes have mayor stuttering issues, loading screen's training 24-30 fps and ingame from 8 to 30 fps. major visual glitches persists
1.4.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 10-60 Runs 60fps in title screen/loading screen/menus, 30-60fps during cutscenes with improper audio, 10-25 fps in-game. (24-35) fps in loading/combat practice screen with centaur[?]) Appears sped up when above 40fps. Character models/textures look great.
1.4.1 Windows 10 USA Intel core i5 4440 @ 3.1 GHz AMD Radeon R9 280x guy 2-5 Runs
1.4.2b Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 10-60 Runs No major changes from 1.4.1.
1.5
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.5.0 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste N/A Unplayable No longer boots, hangs in black screen on loading. (does not crash)
1.5.0 Windows 10 EUR Intel Core i5 600k @ 4.5GHz Nvidia GTX 970 Coco 15+ Loads Framerate and minor texture issues. (Unplayeable due to framerate.)
1.5.0 Windows 10 EUR Intel Core i7 4790k @ 4.5GHZ Nvidia GTX 970 LuismaSP89 N/A Unplayable Doesn´t boot, hangs in black screen on loading
1.5.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste N/A Unplayable Hangs in black screen at loading, eventually crashes.
1.5.6b Windows 10 USA Intel Core i5-4690 @ 3.5GHz GeForce GTX 960 v368.81 Malkierian 15-30 Loads Major graphical glitches in cutscenes, minor ones during gameplay. FPS is abysmal. Moderate sound glitches, too.
1.5.6b Windows 10 USA Intel Core i5-4690 @ 3.5GHz GeForce GTX 760 Dodge 30 Runs Graphical glitches, major sound glitches, disabling audio advisable. Playable when limited to 30 fps as for some reason the game runs too fast when reaching higher frame rates (during loading screens\training mode). Tested on the prologue only (completed).
1.5.6b Windows 10 EUR AMD FX 8320 @ 4.0ghz Nvidia Gtx 950 2Gb zzkaiser 18 - 38 Runs Videos fail
1.6
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.6.0 Windows 10 USA Intel Core i5-4690 @ 3.5 GHz Nvidia GeForce GTX 960 4GB v368.81 Malkierain 45-60 Playable It still has that major audio beeping glitch during fight scenes, and the audio during cutscenes tends to get ahead, sometimes by quite a bit, but I want to call it playable because the graphical glitches are vastly reduced. You can actually see the cutscenes, and the intro fight scene is also fully visible. Just some FPS dips every now and then. The fighting is actually remarkably smooth now.
1.6.0 Windows 10 USA Intel Core i7-4710HQ Nvidia Geforce GTX860M herohiralal 22 Playable Much better performance than 1.5.6. No slow-motion gameplay like first Bayonetta, just runs at ~22 FPS. No visual glitches. Audio still messed up.
1.6.0 Windows 10 EUR AMD FX - 8320 @ 4.0 Ghz Nvidia Gtx 950 2 Gb zzkaiser 15 - 30 Runs The cinematics works fine, the game works better than in the version 1.5.6b but fps are poor and the audio is very bad
1.6.0 Winndows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 45-60 Playable No longer hangs at loading that started in 1.5.1, greatly improved in-game performance/stability, cutscenes limited to/capped at 30fps. Loud persistent beeping when fighting; recommend disabling audio.
1.6.0 Windows 10 USA Intel Core i7-4710HQ @ 3.4GHz Nvidia Geforce GTX860M (4GB) herohiralal 30 Playable Not using compressed textures. Audio beeping can be fixed by setting Music volume to 0 in settings.
1.6.0 Windows 7 EUR Intel Core i7-920 Nvidia GTX970 Asper 30 Playable Long loading times. sometimes CEMU hangs
1.6.1 Windows 10 EUR AMD FX 8320 @ 4ghz Nvidia Gtx 950 2Gb zzkaiser 30 - 45 Playable The games works fine, but, only with music off
1.6.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 45-60 Playable Greatly improved overall performance/stability, cutscenes limited to/capped at 30fps. Proper audio during cutscenes and when out of combat, distorted audio+loud persistent beeping otherwise.
1.6.2 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 45-60 Playable No major changes from 1.6.1
1.7
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.7.1 Windows 10 USA Intel i5 3570k @ 4.7GHz Nvidia GTX 1080 Zardax 45-60 Playable The music beeping sounds fixed from previous versions
1.7.2 Windows 10 USA Intel i3 6100 @ 3.7GHz Nvidia GTX 760 Lippuringo 30-60 Playable White noise during witch time and beeping during music. Sometimes object flickering in game. Sometimes 3-5 seconds sound desync in cutscenes.
1.7.3d Windows 10 USA Intel i5 6500 @ 3.2GHz Nvidia GTX 980 Ti Soki 30-60 Runs Heavy flickering, flashing.
1.7.3d Windows 10 USA Intel i5 6600K @4.5GHz Nvidia GTX 970 Crowzer 50-60 Runs Speaking of my experience, I cannot clear the game due to high frequence of flickering. However, it seems some people don't those heavy issues. So it may depends of your computer specifications.
1.7.4d Windows 10 USA Intel i5 6600K @4.5GHz Nvidia GTX 970 Crowzer 50-60 Runs No changes compared to previous version 1.7.3d
1.7.4d Windows 10 USA Intel i7 4710HQ @2.5GHz Nvidia GTX 970M 相识何必曾相逢 15-50 Playable Voices are not in sync with the animation, constant lagging in both Cinematic and gameplay.But all in all, still playable.
1.8
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.8.0 Windows 10 EU Intel i7-6700 @3.4GHz Nvidia GTX 1080 Hadxmen 50-60 Runs Great performance at 4K, but flickering and sound problems are worse then before. https://youtu.be/h0E6GCYMKB0
1.8.0b Windows 10 US Intel i5-2400 @3.2GHz Nvidia GTX 1060 TheFlyingNeko 30-45 Runs Lots of lags during cutscenes and game making it not wishable to play. Also there is a lots of audio bugs and glitches.
1.8.0b Windows 10 US Intel Pentium G4560 @3.5GHz AMD RX 470 BayoNX19 40-60 Playable Witch time sound issue appears to be fixed, some textures appear glitched and flash often (more than on previous versions; increased resolution results in increased texture issues), cutscene audio and video easily become out of sync.
1.9
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.9.0b Windows 7 US Intel i5-2500k @4.8GHz Nvidia GTX 1070 JeanAbdelouche 40-60 Playable Witch time fixed. Cinematics freezes fixed at 90%. The game still flickers alot but using a shader cache can help to fix the flashing textures. Sometimes the sound may crash, if happens just restart cemu.
1.10
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.10.0 Windows 10 RU Intel i7-7700k @4.8GHz AMD RX580 Rave666 30-60 Playable Fixed texture flicking, almost fixed sound.
1.10.0c Windows 10 RU AMD Ryzen 7 1700x @3.9GHz AMD RX480 Psina64 15-60 Playable Summary it's playable, but sound stuttering and this is not acceptable for me, because Cereza's speach is huge part of the game for me. Used DRAM G Skill TridentZ RGB F4-3866C18 4x8 3200 14-14-14-28 CR1
1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.0c Windows 10 US AMD FX-8350 @ 4.0GHz AMD R9 390 Zumbuh 30-60 Playable Seems to be almost perfect with some slowdown. Playable 30-60fps.
1.11.1 Windows 10 US Intel Pentium G4560 @ 3.5GHz Nvidia GTX 1060 6GB BayoNX19 40-60 Playable Very minor flickering at 1440p. Game often crashes in battles due to "sound crash". FPS drops during battles, generally stays at 60 in most other areas.
1.11.2 Windows 10 US Intel Pentium G4560 @ 3.5GHz Nvidia GTX 1060 6GB BayoNX19 45-60 Runs Sound crash have become too common to consider this playable, excessive bloom in some areas. Desync between cutscene & audio still exists. New types of flickering issues have come up (see 1.11.2 video).
1.11.2 Windows 10 RU AMD Ryzen 7 1700x @3.9GHz AMD RX480 Psina64 25-60 Playable Audio works better, but sometimes still hanging. Textures still flickering sometimes. Summary it works better then last version i'll try (1.10.0c)
1.11.3 Windows 10 US Intel Pentium G4560 @ 3.5GHz Nvidia GTX 1060 6GB BayoNX19 50-60 Playable Using dual/triple core settings results in higher FPS during battle, same issues as 1.11.2 still exist (see 1.11.3 video description for detailed list of all noticeable issues.)
1.11.3 Windows 10 US AMD FX3820M @ 3.6GHz AMD R9 290 with custom 390X BIOS threethan 45-60 Playable No dynamic shadows, and some other effects may be missing. Some flickering in Noatun hub area even after the full sync fix. Triple core recompiler & low gpu cache accuracy both greatly improve framerate. With these settings performance is similar to wiiu, even while using the 1080p graphics pack.
1.11.3 Windows 10 US AMD Ryzen 5 1600 @ 3.8GHz AMD R9 390 Hanabishi 50-60 Playable Triple core recompiler & low gpu cache accuracy & 1080p graphics pack. Disabling RDTSC greatly improves performance and reduces framerate drops.
1.11.4 Windows 10 US Intel Pentium G4560 @ 3.5GHz Nvidia GTX 1060 6GB BayoNX19 0, 60 Loads Cemu crashes within seconds to minutes of launching the game. Rarely can get past the file selection screen without the program freezing and Windows saying the program crashed. Sometimes Cemu just randomly closes, no error. Oddly enough the other games I've tested seem to work as well as they did in previous versions. (I would upload a gameplay video like usual, but it's not possible on this version)
1.11.5 Windows 10 EU AMD Ryzen 7 1700 @ 3.9GHz AMD RX Vega 64 8GB Apple020997 0, 35-60 Loads Same as BayoNX19, sometimes it crashes at the menu and (at least since v1.11.4) it ALWAYS crashes when I'm fighting the Golem in Chapter 9 Verse 7.
1.11.6b Windows 10 US Intel Pentium G4560 @ 3.5GHz Nvidia GTX 1060 6GB BayoNX19 0, 60 Loads Cemu crashes within seconds of launching the game. Rarely can get past the file selection screen without the program freezing and Windows saying the program crashed. Game is unplayable as of version 1.11.4. A "gameplay video" has been uploaded, however, it just shows the game crashing basically, because there is no gameplay to record.
1.12
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.12.0d Windows 10 EU AMD Ryzen 7 2700X AMD RX Vega 64 8GB Apple020997 0, 55-60 Loads Crashes or within seconds or within 5 minutes, but the crashing problem at the fighting of the Golem is solved.
1.12.0d Windows 10 Pro 64-bit EU Intel Core i7 4770K @ 3.50GHz GeForce GTX 1070 Hetsig 0, 60 Playable Playable, the only caveat is if you linger too long in the main menu cemu will crash. Records of Time (first level) have some issues with a potential crash in 3 spots but if you try it again and again you'll get passed it. Prologue (second level) ran, for me at least, 100% fine. 60 fps during fights and 30fps during cutscenes. Using Triplecore-Recompiler had more success than using Singlecore for me. Chapter 1 had some random crashes aswell.
1.13
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.13.0f Windows 10 Pro X64 EU AMD Ryzen 7 2700X AMD RX Vega 64 8GB Apple020997 0, 45-60 Loads Lower FPS than older versions, as older versions crashes halfway through the cutscene after the Golem fight at chapter 9 verse 7.
1.13.2d Windows 10 Pro X64 EU AMD Ryzen 7 2700X AMD RX Vega 64 8GB Apple020997 45-60 Playable Still not quite as smooth as older versions, even with dual- and triple-core recompiler, but now it never crashes. Some audio crackling and sometimes the vibration of my Xbox One controller stays always on are the only bugs I encountered.
1.13.2d Windows 10 Pro 64-bit v1803 (OS Build 17134.345) EU Intel Core i7 4770K @ 3.50GHz GeForce GTX 1070 Hetsig 60 Playable Runs smoothly at the moment with the default game profile settings and the latest cemuhook. The only bug left, for me at least, is the audio glitch. Random crashes are gone. Played for about 3 hours and excluding the stuttering while making my own shadercache there was no issues.
1.13.2d Windows 10 Pro 64-bit EU AMD FX-8320E GeForce GTX 1060 (6gb) Neimex23 28-60 Playable Most times it remains at 30fps, there are visual audio gliches, like the sound starts to jump, the dialogs are out of sync, visuals such as textures that do not finish loading despite the option Full Sync at GX2DrawDone, also happens some other frezze Despite everything you can play perfectly with or not whatever graphic packs
1.14
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.14.0c Windows 10 Pro X64 EU i5 3330 NVIDIA GTX 760 MinNohara 0 (compiling shaders), 25~30, menues at 60 Playable Testing, FPS goes to 60 but stays at 30, I guess if you use 60fps hacks the game will just crash.
1.14.0c Windows 10 X64 EU i5-3570k NVIDIA GTX 970 GSTim 0 (compiling), 60 (menu), 45-60 (gameplay) Playable Audio sync problems during cutscenes. Sometimes cemu hangs after audio artifacts (that's the worst problem, imo, I've got no solution so far, tried different settings, fps capping). Textures flickering in some places (eg Noatun), setting GPU Buffer Cache Accuracy to Low make it less frequent but flickering still persists.
1.15
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.15.0 Windows 10 US AMD Ryzen 5 1600 @ 3.8GHz AMD R9 390 Hanabishi 60 Playable Runs great!
  • Triple core recompiler
  • Disabled RDTSC
  • 1080p graphics pack
1.15.10 Windows 10 US INTEL i3-6100 @ 3.7GHz GTX 1060 6GB JOKER (talk) 12:56, 29 July 2019 (CEST) 60 Playable Runs great!
  • Dualcore recompiler
  • Disabled RDTSC
  • Shader mul accuracy = true
  • GPU buffer cache accuracy = high
  • enabled extended texture readback
  • enabled full sync GX2DrawDone
  • 5120x2880 graphics pack
  • (BUG) characters no have shadow
  • Random crashes
1.15.18 Windows 10 US AMD Ryzen 5 1600 @ 3.8GHz AMD RX 580 Hanabishi 60 Playable Works perfect. FPS is very stable even in Noatun start location. Also not faced any glitches or crashes.
  • Triple core recompiler
  • Full sync at GX2DrawDone()
  • GPU buffer cache accuracy - High
  • 4K graphics pack
  • VSync off
1.16
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.16.1 Windows 10 US Intel Core i5-4690K Nvidia GTX 1060 6GB TheLostSkeleton 60 Playable Trying to use the Vulkan renderer. Opening prologue fight works flawlessly. All cutscenes to follow have issues with rendering shadows, depth of field, and audio has a massive delay. Once the long opening cutscene finished and it was sending me to the first tutorial, Cemu crashed. Switching over to OpenGL gets me in to gameplay, but there are tons of small problems. The Gomorrah fight is too bright. Characters do not have shadows. Fog rendering is broken. Unlocking a Umbran Resting Place Chest in Noatun caused so many massive performance problems that it basically froze the emulator.
  • Single core recompiler
  • Full sync at GX2DrawDone()
  • GPU buffer cache accuracy - High
  • VSync on
1.16.1 Windows 10 USA AMD FX-8320E NVidia GTX 1060 6GB PickleRick! 25-30/60 Playable Vulkan API, 25-30FPS during gameplay, 60fps during cutscenes
1.17
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.17.1 Windows 10 US Intel Core i5-8600K Nvidia GTX 1070 Ti Ahi 60 Playable OpenGL renderer. Played through the whole game without any major issues, bugs or crashes at a flawless 4k60.

Minor Bugs:

  • some areas appear to be overly bright (the Gomorrah battle in the prologue, some parts of Chapter 1)
  • a few cutscenes have slight issues with depth of field
  • characters have no shadows

Settings:

  • Triple core recompiler
  • Full sync at GX2DrawDone()
  • GPU buffer cache accuracy - Low
  • VSync on
  • Graphics pack (resolution)
1.21
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.21.5 Windows 10 EU Ryzen 5 1600 Nvidia GTX 1070 Chota 60 Playable Game ran great. The shadows were great. Cutscenes were on sync, with the exception of 1 or 2 cutscenes that were very slightly off sync (nothing major). The higher the resolution of the game, the more noticeable the off sync becomes.

In order to run the game with triple core recompiler, I had to do the CPU Affinity trick described in:

https://www.reddit.com/r/cemu/comments/fnbmfq/cemu_117x_botw_amd_ryzen_microstutteraudio/

In my case, since my CPU has 12 threads, I chose custom affinity with logical cores CPU6, 7, 8, 9, 10 and 11 (6 logical cores total, the other 6 were not checked).

If this Affinity trick is not done, the game becomes glitchy and unplayable, with major off syncs during cutscenes.

Settings: - Vulkan, with Debug -> Experimental -> Async compile - Vsync disabled - Both on the General Settings-> Graphics, and on the graphics packs.

Graphic packs: - Resolution (1920x1080) - No Vsync - Dynamic Shadows

1.25.1
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.25.1c Windows 11 US Amd Ryzen9 4900hs Nvidia Rtx 2060 max q Ti Mew00 60 Perfect Vulkan renderer. Played through the whole game without any major issues, bugs or crashes at a flawless 1080p 60fps.

Gfc pack: 1080p Dynamic shadows

2.0
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
2.0-59 Windows 10 USA Intel Core i5-4460 @ 3.20GHz Nvidia GTX 970 BasU 60 Perfect Game runs perfectly, tested with Vulkan graphics API.