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Mario & Sonic at the Sochi 2014 Olympic Winter Games

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Mario & Sonic at the Sochi 2014 Olympic Winter Games
Mario & Sonic at the Sochi 2014 Olympic Winter Games.png
Developer(s) Nintendo / SEGA
Publisher(s) Nintendo
Series Sonic the Hedgehog, Super Mario
Release date(s) JP December 5, 2013
NA November 15, 2013
PAL November 8, 2013
Genre(s) Sports, Party
Mode(s) Multiplayer (4)
Input methods GamePad, Wii MotionPlus + Nunchuk
Compatibility RunsRuns
GameIDs
See also...

Search Google
Wikipedia page

Mario & Sonic at the Sochi 2014 Olympic Winter Games is a crossover sports/party video game for the Wii U, the first for the console.

Known Issues

Controller Selection Menu

The game cannot load past the controller selection screen, and cannot play a match. You can only navigate the menus.

Audio Glitches/Crackling

At the intro cutscene of the game, audio crackling can be heard as well as the audio micro stuttering.

Configuration

Select the Vulkan API in order to get in-game.
The game will soft lock at the stage select with openGL.

Gameplay Videos

[https://youtu.be/0fMfKM8lJGU - Cemu 1.19.1 - Mario & Sonic at the Sochi 2014 Olympic Winter Games - AMD - Vulkan ]

Testing

Testing
1.8
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.8.2b Windows 7 EU Intel Core i5 4570 AMD RX 480 8GB Nitro+OC AngeLusFr 10-30 Unplayable Game without update : crash when choosing our country, with update : crash before when loading country selection + intro is a green screen
1.10.x
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.10.0f Windows 10 USA AMD Ryzen 5 1600X Gigabyte NVIDIA GTX 1070 G1 Gaming Spudnik 60-50 Runs Minor audio glitches at the intro cutscene, game loads into the menus, able to navigate through them at 60fps. Unable to enter a match as I cannot get past the wii controller selection screen.
1.19.x
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.19.1 Windows 10 EU Intel i5 9600k @ 4.3GHz AMD RX580 8GB chriztr Menus 60
Gameplay 30
Runs Goes in-game with the usage of the Vulkan API for stages supporting game pad. Stalls on stages which require WiiMotePlus, even though you have one connected. The game likes to soft lock anywhere and suffers for graphical issues.