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Nintendo Land

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Nintendo Land
Nintendo Land.png
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Release date(s) JP December 8, 2012
NA November 18, 2012
EU November 30, 2012
Genre(s) Party
Mode(s) Single-player, Multiplayer (5)
Input methods GamePad
Compatibility RunsRuns
GameIDs ALCE01, ALCJ01, ALCP01
See also...

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Wikipedia page

Nintendo Land is a 2012 party video game developed and published by Nintendo as a pack-in launch title for the Wii U. Nintendo Land features twelve different minigames, each based on an existing Nintendo game franchise such as Mario and The Legend of Zelda, depicted as attractions in the eponymous fictional amusement park. The minigames are designed to demonstrate the concept of Wii U and its Wii U GamePad controller to new players, in the same way the 2006 game Wii Sports demonstrated the Wii and its Wii Remote, utilizing many of the controller's features, including its touchscreen controls and motion-sensing capabilities.

Known Issues

Broken Graphics

  • There are some graphics that just don't look correct.

Missing Mii Faces

  • Every Mii is missing the head.

Broken Music

  • The music in some games just doesn't sound correctly.

Configuration

  • Go to CPU -> Mode and select "Single core interpreter" to play the game.

Gameplay Videos

Testing

Testing
1.4
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.4.0c Windows 7 USA AMD FX 8320 @ 4.4 GHz AMD Radeon R9 390 Darkemaste 60 Runs 60fps in plaza, attractions do not work properly, mii head is invisible/missing.
1.4.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 50-60 Runs 60fps in plaza, 50-60 in attractions mii head is invisible/missing, certain attractions are difficult to play due to relying on gamepad screen.
1.4.2b Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 50-60 Runs No major changes from 1.4.1.
1.5
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.6
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.6.0 Windows 7 EUR Intel Core i7-920 Nvidia GTX970 Asper 30 Runs Missing some 3D elements; cannot move gamepad
1.6.1 Windows 10 EUR Intel Core i7-3630QM Nvidia Geforce GT 650M Sneppy 50 Runs Relays heavily on the gamepad screen in multiplayer games
1.6.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 60 Runs Audio is slowed down, occasional random distorted colors.
1.6.1 Windows 10 EUR AMD A8 5500 @ 3.2GHz AMD Radeon HD 7560D ReaperDeath 40-60 Playable Some missing textures. Psychedelic colours in some minigames. Most of the game require the gamepads motion control which makes them hard but not impossible to play in CEMU
1.6.2c Windows 10 EUR Intel Core i5-650 3.2GHz Nvidia GTX 550 Ti InTransparent 50-60 Runs Massive audio issues, some minigames are unplayable and some tend to crash the emulator.
1.6.3 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 60 Runs Greatly improved shadows and [bloom] lighting.
1.7
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.7.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 50-60 Runs No major changes from 1.6.3
1.7.5 Windows 10 USA Intel Core 4790k AMD R9 390x Gamedev1909 30fps Loads
1.8
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.8.1b Windows 10 (64 bit) USA Intel Core i5 7600k @ 3.79GHz Nvidia Geforce GTX 1050ti Simon 60 Runs Please notice that you need special CPU settings for this game.
1.8.1b Windows 10 (64 Bit) US Intel Intel Core i7-4790k @ 4.00GHz 32GB RAM Nvidia GeForce GTX 980 4GB Sleepsong 60 Unplayable Game crashes instantly upon first 2 spotlights. Tested multiple times. 1.8.1b Patreon Version
1.9
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.9.1 Windows 10 (64 bit) USA Intel Pentium G4560 @ 3.5GHz AMD RX 470 BayoNX19 50-60 Runs Special CPU settings no longer seem to be required. Sound issues everywhere outside of main plaza. Wii remote emulation required for multiplayer, and most single player modes crash while loading the map.