In order to edit this wiki, you must register and verify your account.

Sonic Boom: Rise of Lyric

From Cemu Wiki
Jump to:navigation Jump to:search
Sonic Boom: Rise of Lyric
SB Rise of Lyric NA Box Art.jpg
Developer(s) Big Red Button
Publisher(s) Sega
Series Sonic the Hedgehog
Release date(s) JP December 18, 2014
NA November 11, 2014
EU November 21, 2014
AUS November 29, 2014
Genre(s) Action-adventure, Platform
Mode(s) Single-player, Multiplayer (4), Co-op (2)
Compatibility PlayablePlayable
GameIDs
See also...

Search Google
Wikipedia page

Sonic Boom: Rise of Lyric is an action-adventure video game developed by Big Red Button and published by Sega for the Wii U console. Along with Sonic Boom: Shattered Crystal for the Nintendo 3DS, the game is a spin-off of Sega's Sonic the Hedgehog series and is a part of the Sonic Boom franchise, which also consists of an animated television series (whose games serve as prequel), a comic series by Archie Comics, and a toyline by Tomy. The game was retitled as Sonic Toon: Ancient Treasure (ソニックトゥーン 太古の秘宝 Sonikku Tuun Taiko no Hihou) for its Japanese release.

Known Issues

Characters teleporting and going out of bounds in running sections

  • This is the problem of the in-game engine. Currently, the only way to fix the problem with the running sections is frequently pausing on the laggy parts and hoping the characters will stay on the road.


May not happen in newer versions of Cemu.

Cutscenes stuttering

  • As mentioned above this is the problem of the in-game engine. There is currently no way to fix this, as this depends on the hardware and wasn't happening in the original console.

Configuration

Gameplay Videos

Cemu 1.7.2c - GTX 750 Ti 2GB

Testing

Testing
1.7
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.7.3d Windows 10 USA Intel Core i7-6700k @ 4.0GHz Nvidia GTX 1070 Bloodhorde 15-20 Runs Broken Audio, offcolor textures in cutscenes, flickering textures
1.7.4d Windows 10 EUR Intel Core i7 3770 @ 3.4Ghz AMD Radeon HD 7850 Azerk Winter 15-20 Runs Same results as 1.7.3d. No significant improvement whatsoever.
1.8
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.8.2b Windows 10 USA Intel Core i5 4670k @ 4.2 GHz nVidia GTX 750 Ti 2GB chriztr 0 Unplayable Crashes on boot. Regression from last build
1.9
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.9.1 Windows 10 US AMD FX-9370 @ 4.4GHz Nvidia GTX 1070 dsjrb 0 Unplayable Infinite black screen when loaded in CEMU.
1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.4 Windows 10 US Intel i5 4570 @ 3.2GHz Nvidia GTX 970 4GB kanonopc 0 Unplayable Crashes when load.
1.11.4b Windows 10 (64-Bit) USA AMD FX-9370 Nvidia GTX 1070 dsjrb 0 Unplayable Crashes on load attempt.
1.12
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.12.0 Windows 10 (64-Bit) USA Intel i7 7700K Nvidia GTX 1070 GokaiRed 0 Unplayable Crashes on load. (Please fix.)
1.12.2 Windows 10 (64-Bit) USA Intel i7 7700K Nvidia GTX 1070 GokaiRed 30 Playable Some frame drops and stutters during gameplay. Plays like it would on the Wii U. Cutscenes have no voices.
1.15
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.15.3b Windows 10 (64-Bit) EUR AMD Ryzen 5 2400G Sapphire Radeon RX 580 pablo5425 30 Playable Some frame drops, specially on load screens. Stutters during gamepaly. Voices output go through Gamepad speakers. Both TV and Gamepad should have the same speakers output set
1.15.10 Windows 10 (64-Bit) EUR AMD Ryzen 3 2200G iGPU Vega 8 bcfreitas 18~25 Playable On this version is very better than some months ago, but minor glitches appears sometimes. Voices in cutscenes not working by default, but thanks to pablo5425 for solution: go to options, audio, set gamepad audio device and it works!.
1.15.11b Windows 7 (64-bit) US Intel i5 4690 @ 3.5GHz Nvidia GTX 1050 Vinnicius7 30 Playable Some minor graphic gliches on cutscene, sprites and subtitles, no voice audio.
1.17
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.17.0e Windows 10 (64-Bit) EUR AMD Ryzen 7 2700 @ 4GHz Nvidia GeForce RTX 2060 sj33 30 Runs Very bad texture flicking and missing textures. Supposedly caused by the changes made to the GPU buffer cache accuracy since 1.15.1. Using 1.15.1 works, but later revisions are broken. Technically playable but use 1.15.1 for now.
1.20
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.20.0c Windows 10 (64-Bit) USA Intel Core i3-2100 @ 3.10GHz Nvidia GeForce GTX 750ti 2GB Dima064 25 Avg. Playable The game is playable to the end, unless there is a FPS drop (which is probably engine's problem). If FPS drops below 20, characters may teleport (making them fall out of bounds in running sections) and cutscenes may stutter.

General Settings:

  • OpenGL Renderer
  • Full sync at GX2DrawDone()
  • VSync on

Game Profile Settings:

  • Dual-Core Recompiler
  • Thread quantum - 100000 cycles
  • Shader mul accuracy - false
1.25
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.25.0b Windows 10 (64-Bit) EUR Intel Core i5-2400 @ 3.20GHz Nvidia GeForce GTX 1050 2GB Ceotom 20 ~ 30 Playable Main game playable from beginning to end. Some minor graphics issues may occurr (Fade effect not shown correctly, lava and ivies flicking blue). Vulcan renderer may crash emulator in cutscenes. Sound in some cutscenes lags.