Sonic Boom: Rise of Lyric is an action-adventure video game developed by Big Red Button and published by Sega for the Wii U console. Along with Sonic Boom: Shattered Crystal for the Nintendo 3DS, the game is a spin-off of Sega's Sonic the Hedgehog series and is a part of the Sonic Boom franchise, which also consists of an animated television series (whose games serve as prequel), a comic series by Archie Comics, and a toyline by Tomy. The game was retitled as Sonic Toon: Ancient Treasure (ソニックトゥーン 太古の秘宝 Sonikku Tuun Taiko no Hihou) for its Japanese release.
Known Issues
Characters teleporting and going out of bounds in running sections
- This is the problem of the in-game engine. Currently, the only way to fix the problem with the running sections is frequently pausing on the laggy parts and hoping the characters will stay on the road.
May not happen in newer versions of Cemu.
Cutscenes stuttering
- As mentioned above this is the problem of the in-game engine. There is currently no way to fix this, as this depends on the hardware and wasn't happening in the original console.
Configuration
Gameplay Videos
Cemu 1.7.2c - GTX 750 Ti 2GB
Testing
Testing
|
1.7
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.7.3d
|
Windows 10
|
USA
|
Intel Core i7-6700k @ 4.0GHz
|
Nvidia GTX 1070
|
Bloodhorde
|
15-20
|
Runs
|
Broken Audio, offcolor textures in cutscenes, flickering textures
|
1.7.4d
|
Windows 10
|
EUR
|
Intel Core i7 3770 @ 3.4Ghz
|
AMD Radeon HD 7850
|
Azerk Winter
|
15-20
|
Runs
|
Same results as 1.7.3d. No significant improvement whatsoever.
|
|
1.8
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.8.2b
|
Windows 10
|
USA
|
Intel Core i5 4670k @ 4.2 GHz
|
nVidia GTX 750 Ti 2GB
|
chriztr
|
0
|
Unplayable
|
Crashes on boot. Regression from last build
|
|
1.9
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.9.1
|
Windows 10
|
US
|
AMD FX-9370 @ 4.4GHz
|
Nvidia GTX 1070
|
dsjrb
|
0
|
Unplayable
|
Infinite black screen when loaded in CEMU.
|
|
1.11
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.11.4
|
Windows 10
|
US
|
Intel i5 4570 @ 3.2GHz
|
Nvidia GTX 970 4GB
|
kanonopc
|
0
|
Unplayable
|
Crashes when load.
|
1.11.4b
|
Windows 10 (64-Bit)
|
USA
|
AMD FX-9370
|
Nvidia GTX 1070
|
dsjrb
|
0
|
Unplayable
|
Crashes on load attempt.
|
|
1.12
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.12.0
|
Windows 10 (64-Bit)
|
USA
|
Intel i7 7700K
|
Nvidia GTX 1070
|
GokaiRed
|
0
|
Unplayable
|
Crashes on load. (Please fix.)
|
1.12.2
|
Windows 10 (64-Bit)
|
USA
|
Intel i7 7700K
|
Nvidia GTX 1070
|
GokaiRed
|
30
|
Playable
|
Some frame drops and stutters during gameplay. Plays like it would on the Wii U. Cutscenes have no voices.
|
|
1.15
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.15.3b
|
Windows 10 (64-Bit)
|
EUR
|
AMD Ryzen 5 2400G
|
Sapphire Radeon RX 580
|
pablo5425
|
30
|
Playable
|
Some frame drops, specially on load screens. Stutters during gamepaly. Voices output go through Gamepad speakers. Both TV and Gamepad should have the same speakers output set
|
1.15.10
|
Windows 10 (64-Bit)
|
EUR
|
AMD Ryzen 3 2200G
|
iGPU Vega 8
|
bcfreitas
|
18~25
|
Playable
|
On this version is very better than some months ago, but minor glitches appears sometimes. Voices in cutscenes not working by default, but thanks to pablo5425 for solution: go to options, audio, set gamepad audio device and it works!.
|
1.15.11b
|
Windows 7 (64-bit)
|
US
|
Intel i5 4690 @ 3.5GHz
|
Nvidia GTX 1050
|
Vinnicius7
|
30
|
Playable
|
Some minor graphic gliches on cutscene, sprites and subtitles, no voice audio.
|
|
1.17
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.17.0e
|
Windows 10 (64-Bit)
|
EUR
|
AMD Ryzen 7 2700 @ 4GHz
|
Nvidia GeForce RTX 2060
|
sj33
|
30
|
Runs
|
Very bad texture flicking and missing textures. Supposedly caused by the changes made to the GPU buffer cache accuracy since 1.15.1. Using 1.15.1 works, but later revisions are broken. Technically playable but use 1.15.1 for now.
|
|
1.20
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.20.0c
|
Windows 10 (64-Bit)
|
USA
|
Intel Core i3-2100 @ 3.10GHz
|
Nvidia GeForce GTX 750ti 2GB
|
Dima064
|
25 Avg.
|
Playable
|
The game is playable to the end, unless there is a FPS drop (which is probably engine's problem). If FPS drops below 20, characters may teleport (making them fall out of bounds in running sections) and cutscenes may stutter.
General Settings:
- OpenGL Renderer
- Full sync at GX2DrawDone()
- VSync on
Game Profile Settings:
- Dual-Core Recompiler
- Thread quantum - 100000 cycles
- Shader mul accuracy - false
|
|
1.25
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.25.0b
|
Windows 10 (64-Bit)
|
EUR
|
Intel Core i5-2400 @ 3.20GHz
|
Nvidia GeForce GTX 1050 2GB
|
Ceotom
|
20 ~ 30
|
Playable
|
Main game playable from beginning to end. Some minor graphics issues may occurr (Fade effect not shown correctly, lava and ivies flicking blue). Vulcan renderer may crash emulator in cutscenes. Sound in some cutscenes lags.
|
|