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Super Smash Bros. for Wii U

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Super Smash Bros for Wii U
Super Smash Bros for Wii U.png
Developer(s) Sora Ltd., Bandai Namco Games
Publisher(s) Nintendo
Series Super Smash Bros.
Release date(s) JP December 6, 2014
NA November 21, 2014
EU November 28, 2014
AUS November 29, 2014
Genre(s) Fighting, platform
Mode(s) Single-player, Multiplayer (8), Online (4)
Input methods GamePad, Wii MotionPlus + Nunchuk, Classic Controller Pro, GameCube Controller
Compatibility PerfectPerfect
GameIDs
See also...

Search Google
Wikipedia page

Super Smash Bros for Wii U is a non-traditional multiplayer fighting game in which the players use various attacks, techniques, and items to deal damage to their opponents and knock their opponents out of the arena. As a character's damage percentage increases, they fly back further when attacked, and may eventually be knocked far enough out of the playing field to be knocked out. To assist players during battle, items sometimes appear on the battlefield if turned on, most of which represent the various video games represented in the series.

Known Issues

Multicore Recompiler Crash

The Game crashes randomly when using Multicore Recompiler; this behavior started with Cemu 1.22.0

Smash Tour Crash

Needs verified but it's believed you need to dump your Mii data from your Wii U for this mode to proceed. Mii data is included when dumping your Online File content as covered here.

In-game stutter

This behavior is expected due to shader and pipeline creation. It's recommended to use Async Compile to mitigate this (Options -> General Settings -> Graphics -> Async Compile)
Learn more about the feature here.

Audio stuttering

This might happen if your system is barely maintaining 60FPS; Smash will sacrifice audio quality before it sacrifices FPS.
A solution to this would be to increase the audio latency a tiny bit. The Audio latency slider can be found at Options -> General Settings -> Audio tab

Stage Creator

The stage creator will give you a black game pad view.
Use the main window (also known as the TV) to draw your stage.

Stage creator at the main window
Where to find the audio latency slider in 1.21.1

Configuration

  • This game does not require non-default settings to run properly. You can install game updates and DLCs. Optionally there are graphic packs available.
  • You are required to dump account files from your Wii U to play online in Cemu or use Smash Tour, a guide to do so can be found here.

Previous Known Issues on older Cemu Builds

Expand to see the full list.

The hand to select characters and characters showing up at stages are now working again as of cemu 1.21.1

The pointing hand is now back!
Characters on stage

Character/Stage Specific Slowdowns

  • Certain specific stages and high-poly characters result in slower than normal performance.

Item Spawns

  • Glitched item spawning with squares/polygons when an item is initially spawned.

Vendor-Specific Issues

  • Flickering/disappearing objects/effects/characters in certain stages on Nvidia GPUs.

Sound Problems

  • In-game sounds have a lot of issues. In order to fix this you need to:
- Click Options and then Experimental and enable Use RDTSC
- Click on Debug and then Custom Timer and set it to QPC or RDTSC

Amiibos Don't Work

  • In some cases, attempting to load an Amiibo using a file isn't registered by the game. In some cases the game will give a blank textbox.

Stage designer mode using gamepad view with touch

  • In Smash Bros the gamepad view remains blank, however it appears that moving the main Cemu game view over to a touchscreen allows it to function which is odd. This does not appear to be a controller profile setup issue.
  • It seems that you can draw on the gamepad view using touch and the inputs will appear in the main window, the image is just not rendered in the gamepad view.

Imagessb.png

Gameplay Videos

Testing

Testing
Older Testing (1.4.0~1.21.0)
1.4
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.4.0c Windows 10 USA Intel Core i7 6700K @ 4.2GHz NVIDIA GeForce GTX 970 chrisfand N/A Unplayable Black screen.
1.4.0c Windows 8.1 USA Intel Core i7 4790K @ 4GHz NVIDIA GeForce GTX 750Ti KingLava 5 - 10 Loads Game loads to start screen. Subsequently black screens when start is pressed
1.4.0c Windows 8 USA Intel Core i5 3350P AMD Radeon HD 7750 Jelmerro N/A Unplayable Black screen.
1.4.0c Windows 10 EUR Intel Core i5-3570k AMD Radeon R9 Nano Hellz N/A Unplayable Emulator is stuck on "Loading..." black screen as soon as tries to load up the game.
1.4.1 Windows 10 USA Intel Core i5 4690K @ 3.5GHz NVIDIA GeForce GTX 970 ZupaaHD 26 Loads Loads but straightaway stuck on flickering black screen.
1.4.1 Windows 10 USA Intel Core i7-3770 @ 3.4 GHz Nvidia GeForce GT 640 PKBeam N/A Unplayable Game appears to be stuck in loading on white screen
1.4.1 Windows 10 EUR Intel Core i3 41300T @ 2.9 GHz Nvidia GeForce GPU [GTX 860m variant 2GB] Bluey N/A Unplayable Black flickering screen on load. Changing framebuffer makes the screen white/red
1.4.2b Windows 10 USA Intel Core i5-4690k Nvidia GeForce GTX 970 PTKickass 23 Unplayable It does manage to boot (hence the average FPS) but simply shows a black screen.
1.4.2b Windows 10 USA Intel Core i4930k Nvidia GTX 780Ti SLI (2x) MrObjection N/A Unplayable Stuck on "loading" black screen
1.4.2b Windows 10 USA Intel Core i5-5200U NVIDIA GeForce 940M​ Miguel92398 About 5 - 16 Runs "Smash 4 boots m8 and I'm using a phone to do that!
1.4.2b Windows 10 USA Intel Core i7-3770 @ 3.4 GHz NVIDIA GeForce GT 640 PKBeam N/A Unplayable Unchanged from 1.4.1, game stuck loading on white screen.
1.5
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.5.0 Windows 7 USA Intel Core i7-3720qm Nvidia GTX 970m Jobenblue 6-30 Loads gets to title on fb 6 but not any farther
1.5.0 Windows 10 USA Intel Core i5 4690K @ 3.9GHz Nvidia GTX 780 Sid 10-20 Loads Loads to title on framebuffer 6, after a few minutes it crashes.
1.5.0 Windows 10 USA Intel i7-5500U @ 2.4GHz Nvidia GeForce GTX 950M Playtester 3-14 Loads Gets to title with framebuffer 6 then crashes after few minutes.
1.5.0 Windows 10 USA Intel Core i7-3770 @ 3.4 GHz NVIDIA GeForce GT 640 PKBeam 17-20 Loads 5-10 FPS on heavy graphics usage (animation of title screen), 27-30 FPS on black screen."
1.5.0 Windows 10 EUR Intel Core i7-3770 @ 3.4 GHz NVIDIA GeForce GT 640 PKBeam 30 Loads Self dumped copy of PAL Smash. Framebuffer 6: ~30 FPS in dialog boxes and 50 FPS in black screen. Unlike the NTSC-U .wud version I tested, this does not make it to the title screen after the second dialog box.
1.5.1 Windows 10 USA Intel Core i7-5500U @ 2,4 GHz nVidia GeForce GTX 950M Playtester 4-50 Loads Game loads to title on framebuffer 6 with 6 fps. Now has messed up sound (probably because of 6 fps). After title 50 fps on black screen till crash.
1.5.1 Windows 8 USA Intel Core i7 4790 Nvidia GTX 970 Frostlandia 25 Unplayable 25fps seems to be the cap
1.5.1 Windows 10 USA Intel Core i7-3770 @ 3.4 GHz NVIDIA GeForce GT 640 PKBeam 22 Unplayable Game does not seem to load anymore, even with framebuffer (6).
1.5.1 Windows 10 EUR Intel Core i7-3770 @ 3.4 GHz NVIDIA GeForce GT 640 PKBeam 22-25 Loads Loads on framebuffer 6, audio works but does not get to the title screen. stable ~35 FPS on black screen.
1.5.1 Windows 7 USA Intel Core i5-3570K Nvidia GTX 770 OCEANaf 10 Unplayable Flickering black screen; Frame buffer 1, 2, 5, and 7 produces results of white, red, white, and green screen while everything else is black flicker.
1.5.2 Windows 10 EUR AMD FX 8320 @4.0 Ghz AMD Radeon HD 7750 Sharpjaws 60 Loads No more blackscreen. the game loads fine but its stuck on the startup loading screen forever. There seems to be missing text like "Saving Data..." as the window is completely blank
1.5.2 Windows 10 USA Intel Core i7 4720 HQ Nvidia GTX 960M Hawkins 45 (Menus) 15-20 (ingame) Runs Menus are almost perfect (in terms of accuracy), a few minor glitches in battle.
1.5.2 Windows 7 EUR AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 20-60 Playable

Audio issues in general. Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific."

1.5.2 Windows 10 USA Intel Core i7 4790K AMD Radeon R9 390X Wardoctors 25-30 Playable Full speed at 30fps.
1.5.2 Windows 10 USA Intel Core i5 6600K @4.4Ghz Intel 530 iGPU Gag21 10-30 ingame, 60 menus Runs Crashes Very frequently in battle was able to complete a 2min smash only once
1.5.2 Windows 10 USA AMD-FX 6300 AMD Radeon R9 380 Meta_KnightX N/A Unplayable Game has loading screen (with blank tip window) probably had it loading over 5 minutes, would not load.
1.5.2 Windows 10 USA Intel Core i5-4690 AMD R9 280 m1k3245 6-21 Runs 45-60 FPS on Menu
1.5.2 Windows 10 USA Intel Core i5 6600K @4.5Ghz ATI/AMD HD 5570 1Gb DDR3 Gag21 50-60 Menus, 30-50 CSS, 20-40 in Battle Runs To BOOT ALL Controllers must be disabled , Game Fully Updated + DLC Working , Unlike My Previous Test with iGPU does NOT Crash As Frequently BUT with the " no sound build" there are frequent freezes when loading. AND Game Some time slows down Considerably to 10-20fps which is some times fixed by (un)full screening or clicking outside cemu if not restart. P.S DO NOT Use the Pro Controller.
1.5.2 (No audio) Windows 10 USA AMD A10m-5750 AMD Radeon HD 8650G (APU) LuigiFanMario 10-15 ingame Playable In game speed doesn't seem to suffer despite the low FPS. Menus are still slow. Loading time is abysmally long(and I'm even using an .rpx!), like, even worse than Sonic 06.
1.5.2 Windows 10 USA Intel Core i3 2100 Nvidia gtx 750 non ti 1gb ddr5 kxlink 28.4 Playable
1.5.2 (No audio) Windows 10 EUR Intel Core i5 3320M @ 2.6GHz AMD Radeon HD 7570M Hamza In-Game 25, Menu 60 Runs works with 1.5.2_NoAudio only. Black Screen with normal build. little shutter sometimes.
1.5.2 Windows 10 EUR Intel Core i7-3770 @ 3.4 GHz NVIDIA GeForce GT 640 PKBeam 60 Loads Choppy audio, black screens just before the title screen after save data setup.
1.5.2 Windows 10 USA Intel Core i7-3770 @ 3.4 GHz NVIDIA GeForce GT 640 PKBeam 60 Loads Choppy audio, game hangs(?) while loading on first screen
1.5.2 (No audio) Windows 10 USA Intel Core i7-3770 @ 3.4 GHz NVIDIA GeForce GT 640 PKBeam 50-55 menu, 3-10 ingame Playable Instead of title screen, a green glitched screen appears, then title screen loads. Issues with brightness. Game lags heavily upon attempting to load a stage and graphical effects are not rendered properly and also lag.
1.5.2 (No audio) Windows 10 EUR Intel Core i7-3770 @ 3.4 GHz NVIDIA GeForce GT 640 PKBeam 58-60 Loads Does not load title screen.
1.5.2 Windows 10 USA Intel Core i7-6820HK @3.6GHz NVIDIA GeForce 980M N/A 60FPS in menu 30FPS locked in matches Runs Frequently crashes on classic mode,events. Smash Tour crashes Cemu
1.5.2 Windows 10 JPN Intel Core i7 3770 Nvidia GTX 660 Ult N/A Unplayable Black screen after blank menu.
1.5.2 (No audio) Windows 7 USA Intel Xeon W3550 @3.07GHz NVIDIA GeForce GTX 970 David 15-20 Runs Load times are long and fps stutter greatly while in game.
1.5.2 (No audio) Windows 10 USA AMD FX-8320 AMD Radeon R7 200 Series nidfan 28-55 Runs It might stay black at certain points until the title screen, but it can be usually fixed disconnecting all controllers. Loading times are often lengthy. Many stages, such as Hyrule Castle or Duck Hunt, appear with an extreme bloom effect, as well as the result screen. Also, certain characters cause noticeable lag when in battle (ex. Robin and Bayonetta) than others. Another issue is the game frequently hangs up after defeating a unlockable character, although not every time.
1.5.2 Windows 8.1 USA AMD FX-8350 @ 5.1GHz nVidia GTX 770 fanta34 6 Runs Some menus don't appear as they should. Unfortunately, I couldn't test the game itself because of the awfully low framerate. It took me ten minutes to take a stock off of the CPU Donkey Kong. It felt like I was playing a TAS.
1.5.3 Windows 10 EUR Intel Core i5 3570k Nvidia GTX 660 oc Michaël Bisson 30 fps Playable game run best without audio but if i put audio i lose more fps but on titles where i chose characters i get 60 fps without audio and with audio i get 30 fps and is same for mode battle best fps i get 30 fps without audio and with audio i get 20 fps and after done battle this game freeze at winner character with black screen
1.5.3 Windows 10 USA Intel Core i7 6700k (4.0Ghz) GeForce GTX 980 ti Lunikc 6-12 in-game and good 60 in menu and title screen Loads While i have a pretty good CPU, i've seen people with worse get at least a good 20-30 fps, i do'nt really understand, will try with more games though.
1.5.3 Windows 10 USA Intel Core i5-6500 Nvidia GTX960 ii 59 Playable
1.5.3 Windows 10 USA Intel Core i7 4790K (overclocked) Nvidia Gtx 780 Sli Felixowns 60 in menu, 60 in 1 v 1, 30-40 in 4 player Playable Overclocked one core on my CPU and noticed an instant performance boost. All my tweaking was done through Asus AI Tweak 3 on a Z87-ws motherboard. CPU and GPU's water cooled.
1.5.3 Windows 10 USA Intel Core i7-3770 @ 3.4 GHz NVIDIA GeForce GT 640, 4 GB PKBeam 25 (menu), 4 (ingame) Playable Several text and texture rendering issues present.
1.5.3 Windows 10 USA Intel i7 4790k Nvidia GTX 970 None 10-25 in battles, stage battlefield Runs Aside from occassional stutters in menus and loading screens everything ran smooth, only problem is the screen darkens a bit at character select and in battlefield i get sub 25 fps constantly, 10-25
1.5.3 Windows 10 USA Intel i7 4770 Nvidia GTX 1070 OC 8GB robby1499 60-40 Playable Sometimes visual glitch appears but with pressing a button it disapears.
1.5.4 Windows 10 USA Intel Core i7-3770 @ 3.4 GHz NVIDIA GeForce GT 640, 4 GB PKBeam 23 (main menu), 7 (ingame) Runs Text/texture issues still present.
1.5.4 Windows 10 USA FX-6300 Nvidia GTX 750 TI 2GB Vmarcelo 20-35 Runs several errors with the lights , sounds and framerate"
1.5.4 windows 10 USA Intel Core i7 6700k Nvidia GTX 1080 FTW wind runs at 60fps until stage load then 30 below Runs cheat engine does not work 100% of the time email is strikerwind@hotmail.com
1.5.4 Windows 10 USA AMD FX-6300 3.5 GHz AMD RADEON R9 280 Sid 1-2 Playable Flashing graphics on and before some loading screens, otherwise playable except for the framerate.
1.5.5c Windows 7 USA Intel Pentium G3258 @4.4GHz nVidia GTX 750Ti Saiyaken_PHOENIX 5-10 Runs Sound is a few notes lower than the original, runs about 45 FPS in menus, but horribly slow during gameplay.
1.5.5c Windows 10 USA Intel Core i7-6700k @ 4.8GHz Nvidia GTX 970 zXTechnoWolf 60 in menu; 15 in game Runs Heavy graphical error on some screens and on certain menus text is missing. Other than low framerate, entirely playable though.
1.5.5c Windows 10 USA Intel i5500U @ 2.4 GHz nVidia GeForce GTX 950M Playtester 60 fps menu, 40-60 fps (mostly 60 fps) ingame with some fps drops Playable Brightness issues and some minor graphic glitches. Smash mode completely playable. Text boxes blank. Single Player mode playable to master hand battle. Smash Tour unplayable due to Miis.
1.5.6b Windows 10 EUR Intel Core i5-3570k @ 4,2GHz Nvidia GTX 970 CrankenPR0 Menu:60 Ingame:30 Runs Had to sometimes enable/disable audio to "unstuck" it(happened mostly in loading screens)
1.5.6b Windows 10 USA Intel Core i7-3770 @ 3.4 GHz AMD Radeon RX 470 OC, 4 GB PKBeam 40 in menu, 6 ingame Playable Major video glitch before title screen and still, missing text.
1.5.6b Windows 10 USA Intel® Core i7-4700HQ @ 3.40GHz Nvidia GTX 960 Rob Menus: 50-60 In-game: 8-30 (depending on stage + characters) Loads Menus are very smooth, but gameplay doesn't work most of the time. I've found that low-poly characters (ie Kirby) and low poly stages (ie omega Gamer) make playing the game actually bearable, but other than in that specific situation the game is unplayable. There is a weird dark effect over the game, and after a match completes and gets past the results screen, the game gets stuck on a loading screen indefinitely.
1.5.6b Windows 10 USA Intel Core i5-4460 @ 3.20 GHz Intel HD Graphics 4600 DevinSSB 30-40, peaks at lower 50s with certain characters Playable Playable if you can stand 30fps
1.5.6b Windows 10 USA Inter Core i5 3230M Intel HD Graphics 4000 Lite Cl 40Fps Playable The Game not crash, but fps decrease to 3-5 in game, in menu run to 40fps (average 51fps), character Select 27fps. 2 minutes in game are 25 aprox. in real life.
1.5.6b Windows 10 USA Intel Core i5-4570 CPU @ 3.20GHz NVIDIA Geforce 970 BillCosby6969 60 Playable Other than those several things, the game is pretty much perfect to play."
1.5.6b Windows 7 USA Amd phenom 3.2 x4 Nvidia Gtx 1060 CJUni 60 Perfect
1.6
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.6.0 Windows 10 USA Intel Core i5-4690 3.50 GHz NVIDIA GeForce GTX 960 Microsoftv 55 Runs Different maps provide different issues, however the common issue is after winning a match, game will be stuck on white screen, loading screen or frozen on map 90% of the time.
1.6.0 Windows 7 EUR AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 20-60 Playable Audio issue still present, slightly increased performance since 1.5.2. Other than that no major changes since 1.5.2/1.5.6.
1.6.0 Windows 10 USA Intel Core i7 4790k Nvidia GTX 970 Pajama 60-35 Runs Dips into 10 fps a bunch. Intro movie is a green mess, and winning screen is really bright. The rest of the game is really dark.
1.6.0 Windows 10 EUR AMD FX 8350 AMD Radeon R9 280 DragonSeth 20-30 Runs The game has a lot of freezing. And lots of frame rate drops but i can somewhat stay at 10-30 frames good luck CEMU!
1.6.0 Windows 7 EUR Intel Core i7-920 Nvidia GTX970 Asper 60 Loads Infinite loading at black screen after 1st screnns
1.6.1 Windows 10 USA Intel Core i5 5960k Nvidia gtx 960 jonymog 60-30 Runs some weird green graphical glitches and the game runs very slow but somewhat playable
1.6.1 Windows10 USA Intel Core i7 6700HQ @2.6GHz (overclocked) Nvidia GTX 950m playnich8 11-30 Runs If game screen goes black(mainly on intro) - disable controller, save and close that window.... should start.then re enable, but u will need to remap controls.

Sometimes it runs slow (11fps or lower). Clicking off of cemu on desktop or windows bar and clicking back after 10seconds speeds it up.

1.6.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 30-60 Playable Audio issue still present, overall slightly increased performance from 1.5.6.

Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific.

1.6.2 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 45-60 Playable Audio issue still present, greatly increased performance in low-performance stages and during moves that previously caused slowdowns.

Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific.

1.6.3 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 30-60 Playable Lighting issue is now present, (excessively dark/missing lighting) other than that no major changes from 1.6.2.
1.6.4 windows 10 USA AMD FX 6300 AMD R9 200 series jaime 30 Playable
1.7
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.7.0 Windows 10 USA Intel Core i5-6500 Nvidia GeForce GTX 1050 Ti Supersonicboss1 35 Loads
1.7.0d Windows 10 EUR Intel Core i7 6800k Nvidia GTX 1070 OC PedroSound 60 Playable Some fps drop but only on new effects only once, after i think there's a "cache" and no more slow.
1.7.1 Windows 10 USA AMD FX 6300 AMD RX 480 4gb vpcapo 20-60 Playable Is playable but fps frecuently downs up to 20
1.7.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 45-60 Playable Lighting issue introduced in 1.6.3 for AMD GPUs is no longer present, major audio improvements in that in-game audio now seems to play at 90-95% full speed. Only minor visual glitches with item spawns and visually appears nearly perfect otherwise, appears to be AMD GPU specific.
1.7.1 Windows 10 USA Intel i5 7600K @ 3.8 GHz NVIDIA GeForce GTX 1070 ShadowStealer7 30-60 Playable Game runs fine for the most part, glitchy audio, missing text from text boxes, some framerate drops with certain characters (mainly DLC characters) and stages, hangs at a black screen on boot unless input is disabled and prerendered cutscenes show as a green screen with slowed audio.
1.7.2c Windows 10 USA Intel Core i5 4950 Nvidia GTX 750ti jjstyle 30 Playable controller bugs/ cant add 2nd control
1.7.3d Windows 10 USA Intel Core i5 4670k @ 4.2 GHz Nvidia GTX 750 Ti 2GB chriztr 30-60 Playable Most stages play fine at 50-60 fps.

Some require more horsepower that what I got, so it dips down to 20-30fps I find this enjoyable at this state. Video: https://youtu.be/DmbTfOwbpBI

1.7.3d Windows 10 USA Intel Core i5 4690k AMD R9 390 Radioactive Snake 20-60 Playable It jumps rapidly. From 60 fps then slows right down when you actually fight to 20 fps. No text shows up on any of the menu's that have you press "Ok
1.7.3d Windows 7 EUR Intel Core i5-4440 Nvidia GTX 660Ti ExDiver 15-30 Playable
1.7.3d Windows 7 USA Intel Core i5 AMD radeon r5 M255 Linksmasher456 55 to 60 Playable
1.7.3d Windows 10 USA Intel Core i7 6700k Nvidia gtx 970 skylerwilder 15 Loads cant complete more than a few stages before white screen crashes on completion
1.7.3d Windows 10 USA Intel i5 7600K @ 3.8 GHz NVIDIA GeForce GTX 1070 ShadowStealer7 15-60 Playable Nothing different to 1.7.1, although sometimes framerate will drop as low as 15 for 30 seconds to a minute after a match start
1.7.3d Windows 10 USA Intel i5 6600K @ 4.5 GHz nVidia GeForce GTX 970 Crowzer 40-60 Playable Still the brightness issue, make the game quite dark. It appears to be nVidia related. Otherwise, the game run good.
1.7.4d Windows 10 USA Intel Core I5 4690k @4.2GHz Nvidia GTX 3Gb 1060 Jacob N/A Unplayable Gave me a text dialogue that had no text, infinite black screen after
1.7.4d Windows 10 USA Intel Core I5 Nvidia GTX GTX 750 Ti 2GB Shadowknight 50 Runs Only playable with two players in a match.
1.7.5 Windows 10 USA Intel Core i5 7400 AMD RX 570 Jas 40 Playable
1.8
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.8.0b Windows 10 USA Intel Core i5 7400 @ 3.0GHz AMD RX 480 4GB Wapix 60 Playable Can only play with two other CPUs before the emulator crashes.
1.8.0b Windows 10 USA Intel Core i5 4670k @ 4.2GHz GTX 750 Ti 2GB chriztr 60 Playable Some stutters while playing, not to bad. Three players works fine. 8 players (including CPUs) made the game crash.
1.8.0b Windows 10 USA Intel Core i7 6700HQ @ 3.2GHz GTX 1060 3GB Dat1AZNBanana 60 Playable Game has few studders and when starting it for the first time there was significant lag. Audio studders even when the game is running at full speed. 8 player smash with just 1 player and 7 CPUs/AI didn't crash my game
1.8.0b Windows 10 USA Intel Core i5 2400 @ 3.1GHz GTX 1050ti 4GB Sporvdic 60 Playable Game drops fps slightly.Changing gpu buffer cache accuracy to low seems to help on stages with a lot of effects.
1.8.1b Windows 10 USA Intel Core i3 7100 @ 3.9GHz GTX 1050ti 4GB Camotoy N/A Unplayable 1.8.0b was playable for me, besides the input bug/audio/unable to unlock characters ETC. This build refuses to start Super Smash Bros no matter what I do. I'm using version 1.1.6 of Smash.
1.8.1b Windows 10 USA Intel Core i3 7100 @ 3.9GHz Nvidia GT 730 ChrisChaos N/A Unplayable Crashes during startup on 1.8.1b even when disabling inputs as recommended. I reverted back to 1.8.0b and the game loads without issue.
1.8.1b Windows 10 USA Intel Core i5 6600K @ 4.4GHz Nvidia GTX 1070 SirenBrink 60 Playable Updates and DLC can only be used with the EUR version of the game. Must disable all input to proceed to the title screen. Persistent audio bugs, lag in menus, and the title screen cinematic tears and skips. Otherwise, the game runs fine. Able to play at 60 FPS stable in matches and unlock characters as normal. Mii characters have no heads.
1.8.2b Windows 10 US Intel Core i5 4670k @ 4.2GHZ Nvidia GTX 750 Ti 2GB chriztr 60 Playable The game runs as expected. I've only experienced on crash after 20mins of gameplay.
1.8.2b Windows 10 US Intel Core i7 6700k @ 4.5GHZ Nvidia GTX 1070 8GB Psilo 60 Playable White screen lock after completing stages in Solo mode. Sometimes crashes when too many players/effects at the same time.
1.9
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.9.0b Windows 10 US Intel Core i7 4790k Nvidia GTX 1070 FaserF 60 Playable Disable any input configuration before start! Tested with 4 Players in Multiplayer Mode.
1.9.1 Windows 10 US AMD FX-9370 Nvidia GTX 1070 dsjrb 60 Playable With any Updates CEMU 1.9.1 will not start, it will black screen with no fix.

With ONLY DLC CEMU 1.9.1 will start properly with no black screen. Will crash/freeze at any video.
With no DLC/Updates CEMU 1.9.1 will run as expected, with black screen. Fixable by disabling/enabling input.

1.10
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.10.0f Windows 10 EU Intel Core i5 2500 AMD Radeon RX 560 Eric-of-The-Sun 60 Playable Tested with 4 Players in Multiplayer Mode.

Minor slowdowns happen as described in the issues section. I noticed a glitch with the cursor on the stage selection screen in certain circumstances. Often crashes on a black screen when anything gets unlocked after completing a battle (i.e. new character, new trophies). But it doesn't happen every single time, so it's still possible to unlock a new character after very few tries.

1.10.0f Windows 10 US Intel Core i7 4790k Nvidia GTX 1070 FaserF 60 Playable No need to disable input methods before start! Fixed with Cemu 1.10 . GGame works well, but game is sometimes crashing when you unlock sth. So go and download a save file with everything unlocked!
1.10.0f Windows 10 US Intel Core i7 7700k Nvidia GTX 970 Terg500 60 Runs Game runs smooth at constant 60 FPS, but crashes whenever it feels like it, be it after a game, during a game when 3 players get thrown outside at the same time or just at random. Game crashed 3 times during 15 minutes.
1.10.0f Windows 10 US Intel Core i5 6600k Nvidia GTX 1070 Ham 60 Playable Game runs smooth at constant 60 FPS, Can Run 8 player no drops in frames.

Will crash during random intervals of extended play or high intense graphic scene like Ridley smashing in. Noticed cursor glitch noted by Eric-of-The-Sun at random intervals.

1.10.0f Windows 10 US Intel Core i7 4790k Nvidia GTX 1080Ti Saiyaken_PHOENIX 60 Runs Game overall runs smoothly (after the first loading of shaders where it causes sharp frame drops), 8-man brawl now playable in this update without major crashing, input toggling to start the game is not required anymore. Still a major issue with unlocking or losing to unlockable characters, as the game will softlock, causing it to not be fully playable. Graphical glitches still present using Nvidia cards. Gamepad shows a black or green screen, FMVs still show a green screen.
1.10.0f Windows 7 EU Intel Core i5 6500 Nvidia GTX 1060 6GB jgv97531 55 Playable Game runs pretty smooth at constant 55 FPS, but after a mission is completed or failed, the game will most likely end up having a black screen and won't load anymore.
1.10.0f Windows 10 EU Intel Core i5 4690K Nvidia GTX 960 4GB tumoche 60 Playable Almost 60 fps in 4 player mode, it ends in black screen after 5 matches.
1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.0c Windows 10 US AMD FX-8350 AMD R9 390 Zumbuh 30-60 Playable Played 4 player match
1.11.0c Windows 10 US i7 7700HQ GTX 1050 TI cloud1strife 20-60 Playable Intro screen appears distorted, black screen after challenges
1.11.0c Windows 10 US Intel Core i5 7600K Nvidia GTX 1060 3GB KZEndless 20-60 Playable Crashes after fighting with R.O.B or sometimes getting a "New Character" achievement, and crashes randomly after doing a solo mode challange. I was able to solve the battle of R.O.B by downloading a save with all the characters already achieved, then after a battle in smash mode it no longer crashed but I can notice that the frames change suddenly for no reason.
1.11.0c Windows 10 US i5 6300HQ GTX 960M JuanM412 20-60 Playable Some characters and stages slow down the game, sometimes freezes in the character selection screen when a match ends. Shadows still need to be fixed. If you get slow FPS, use 1.10.0f
1.11.0c Windows 10 US AMD R5 1600 Nvidia GTX 1080 FriedChickenCrap 30-60 Runs Launches the game perfectly fine, minor frame drops, however in-game you are only able to move in one direction, this bug doesn't effect the menu.
1.11.0c Windows 10 US Intel i3-6100 NVIDIA GTX 1050 Alpha 20-60 Playable Stable frame rate once all characters have been played a couple times to complete their shader cache. Game freezes at the end of a match after 4-6 matches. Audio craps out in 8-player smash still.
1.11.0c Windows 10 US AMD FX-8350 AMD R9 390 Zumbuh 30-60 Playable Played 4 player match
1.11.1 Windows 10 US Intel core i5 7300HQ 2.5 Ghz Nvidia GTX 1050 3GB LagLiniJacob 60 Runs Runs a full speed almost 100% of the time with very few bugs/glitches. At the end of some battles the game will freeze, leaving the screen either completely black or sometimes white. I have not been able to determine any patterns but it can occur after any battle, making it nearly impossible to beat classic mode.
1.11.2 Windows 10 US Intel core i5 6300HQ 2.3 Ghz Nvidia GTX 960m 4GB JuanM412 60 Playable 60 fps most of the time. After playing several matches, character screen selection slows down, but battles are still perfect. Some shadows missing and bugs in Port Town Aero Dive. Single player modes freezes constantly, only battles are playable.
1.11.2 Windows 10 US Intel core i5-6500 4.0Ghz Nvidia GTX 1060 6GB lifegame 60 Playable Full 60 fps after some battles, ROB can't be unlocked, many game modes still crash, game gets glitchy in 8-player smash.
1.11.3 Windows 10 US Intel core i7-4790K 4.6Ghz Nvidia GTX 1080 ti Blaice 60 Runs I would not qualify this game as "playable," as it crashes at the end of most battles (especially solo challenges) and forces you to restart without saving the data—as it has for the past 10-20 or so released builds.... Unfortunately.
1.11.3 Windows 8 US Intel core i5-4670 3.4Ghz Nvidia GTX 970 nfsoscar557 60 Runs Not playable, does run at 60fps, but a lot of times, the game keeps going down at 20fps for like one or two seconds, which is not very pleasant when you're playing.
1.11.3 Windows 10 US Intel Core i7-6700HQ @ 2.6/3.5GHz AMD Radeon Pro 460 tpnxl 30-60 Playable Even with a graphic pack to set the resolution to 2880x1620 (MacBook Pro 15" resolution), the game runs smoothly. It doesn't reach 60 fps all the time, especially in 8-player Smash, but the framerate is stable and there isn't stuttering. With V-sync on the game is perfect because the physics engine is decoupled from the graphics engine, unlike some other consoles (*ahem* 3DS). In case you haven't noticed, this is on a 2016 15" MacBook Pro which I am very impressed about. However all Smashes that don't end with the player ranking screen cause a game freeze. (That really doesn't matter to me.)
1.11.3 Windows 10 US Intel Core i7-6700HQ @ 2.6/3.5GHz AMD Radeon RX 480 @ 1.4GHz tpnxl 50-60 Playable This is the same MacBook Pro above, but with an eGPU attached and a graphics pack to set the resolution to 4K (3840x2160) on an external monitor. The framerate is somewhat improved over the MBP itself even with the resolution bump and the game looks great! The game still doesn't reach 60fps all the time, and it still crashes in the before instances.
1.11.4 Windows 10 EU Intel core i5-4570 3.20Ghz GTX 970 4GB kanonopc 55-59 Playable Needs run in single core compiler. Works well
1.11.4b Windows 10 US AMD FX-9370 Nvidia GTX 1070 dsjrb 50-60 Playable Single core recompiler required. Little to no graghical issues. Lag when generating cache, reccomend getting a preloaded cache otherwise the game is hard to play at some points.
1.11.4b Windows 10 US Intel Core i5-4590 Nvidia GTX 1060 SashaPieceps 50-60 Playable Solo play does not work properly. After a battle, the screen turns white and the game does not proceed any further.
1.11.5 Windows 10 EU Intel core i5-7600K 3.8Ghz MSI Nvidia GTX 1070 8Go OC ARMOR Schneitizel S. Sekai 55-59 Runs Black screen when ROB is unlocked.
1.11.6 Windows 7 EU Intel core i5-6500 3.2Ghz Nvidia Geforce GTX 1060 6GB jgv97531 55-59 Unplayable Even though there is only one controller connected, the program acts as if another controller was connected, which is constantly pointing down left. So, in the menu, the selection of the mode is constantly changing. Checked the input settings, there is only one input, the controller (which works fine). I've got video proof. Contact me on melone97531@gmail.com if this proof is needed.
1.11.6b Windows 10 Pro US Intel Core i7-6800K 3.6Ghz Sapphire Radeon RX580 8GB SE ForeverAlone2009 55-60 Playable Almost perfect in local 4 players.
1.12
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.12.1b Windows 7 US Intel Core i3-6098P @ 3.6 GHz, 8 GB RAM Nvidia Geforce GT 710 Lunary 35-60 Playable I use Cemuhook. Movies/Intro doesn't work even though I have them. FPS depends on stage and game mode. Gameplay is smooth. Most stages run at ~45 FPS, but the framerate is stable and there is no stuttering. The names of the custom stages and Miis is missing.
1.12.1b Windows 8.1 EU Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz, 8 GB RAM NVIDIA GeForce GTX 650 Ti Ticamus 60 Playable Intro is at ~55 FPS and sound is very crappy at 8 players Smash
1.12.1b Windows 10 US Intel Core i7-7700k @ 4.5 GHz, 32 GB RAM Nvidia Geforce GTX 1080 Geloman 60 Playable Cutscenes are shown as a green screen with the correct sound (corrected with Cemuhook). FPS drops when loading certain effects (fire, purple fire, electricity, etc.) for the first time. Certain objects are rendered out of order on Port Town Aero Dive (the planet in the distance will sometimes appear in front of the fighters). The Gamepad screen does not work.
1.12.2d Windows 10 US Intel Core i5-4590 @ 3.5 GHz, 16 GB RAM Nvidia Geforce GTX 1060 Calamity1911 60 Playable Cutscenes work but sometimes text doesn't show in the alerts and stuff, also there are some frame drops when using attacks with lots of particles or other effects. Slowdown related to attacks only occurs once (as in the first time you use that attack, after you use all of them, it's fine) as if cemu is adding it into the cache. Also attempted using some graphics packs to see if they would fix it, but no changes.
1.13
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.13.0f Windows 10 US Intel Core i5-6500 @ 3.2 GHz, 8 GB RAM MSI Geforce GTX 1070 8GB lepel 60 Playable The intro movie of the game glitches out but the game plays fine otherwise, with some slowdown during matches.
1.13.0f Windows 7 EUR Intel Pentium g4560 @ 3.5 GHz, 8 GB RAM XFX Radeon R7 350 2GB Rexsarus 60 Playable Few 3D models gliches and some slowdown during matches but that might be caused by shader cache. Notice that is a REAL low end pc, the gpu is actually a 1gb gpu that was made with 2gb just for some asian countries, idk how it ended up in my country, and im able to play it at 60 fps mostly, drops to 30 in 8 players matches but still playable. (sorry for bad english)
1.13.0f Windows 8.1 Pro (64 Bit) EU Q6600 @ 2.40GHz 8GB RAM NVIDIA GTX 750 Ti MCKetias 40-60 Runs Using 1440p The Menus are OK with 40-60fps a 2Pl Battle on BattleField(Small) 60fps and a 3Pl Battle Sometimes slows down to 40fps but is often at 60fps. There are some Graphical issues and the sound is a stuttery mess.
1.15
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.15.0 Windows 10 US i5-7600k @ 4.80GHz 16GB RAM NVIDIA GTX 980 Ti MrTrololo 60 Playable Fights will sometimes pause to render, then continue as normal. More noticeable on stages with moving backgrounds. Sound has no issues.
1.15.0e Windows 10 US FX-6300 @ 3.93GHz 8GB RAM MSI Armor RX 570 4GB Nateflavor 60 Playable Models such as Varia suit samus are glitched. Game stutters for roughly 5 seconds when loading in and has frame drops occasionally. More than playable with another friend on 4 or 8 player smash. Severe screen tearing during intro and during gameplay. Running at 1080p.
1.15.1e Windows 10 Educational i5-9600k @ 4.27Ghz Intel UHD 630 jkcoxson 45-60 Playable Runs mostly well, few slowdowns and stutters, but mostly fine. Using default settings except for the triple-core compiler. 16 GB of RAM that runs at 3600Mhz might be helping.
1.15.3 Windows 10 Pro AMD Ryzen 5 2400G @ 3.60Ghz Sapphire Radeon RX 580 pablo5425 50-60 Playable Almost completely playable. The game has huge FPS drops when a new model and some animations are loaded, which means FPS drops mostly on using Assist Trophies or Pokémon. Also, cutscenes can't be played - It displays a glitchy screen.
1.19
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.19.0 Windows 10 i7-8700K @ 3.70GHz Nvidia GTX 1080 Ti Dark_Mark 60 Playable Smash Tour crashes the game and Challenges menu has broken graphics, but otherwise the game runs very well. Minor graphic errors occur at random times when using Vulkan. Cutscenes work great.
1.20
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.20.2b Windows 10 i7-4790 @ 3.60GHz GeForce GTX 960 LinkHimura 60 Perfect With OpenGL and normal settings, and pre-compiled shaders, the game runs at 60FPS constantly with no slow-downs
1.21
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.21.1 Windows 10 Intel i5 9600k @ 4.88GHz AMD RX 580 8GB chrissie 60 Perfect From what I could tell this seems to be running as expected.
1.22
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.22.6c Windows 10 US Intel i7 7700k @ 4.20GHz Nvidia GTX 970 Terg500 60 Perfect Plays perfectly fine with two players and without any crashes at a constant 60 FPS. Only Smash Tour crashes due to missing Mii data but nothing of value is lost there anyway.
1.26
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.26.2f Windows 10 USA Intel Core i3 8145 Intel UHD 620 Quirijn09 60 Playable Im using Vulkan and it runs pretty well. The things that do happen is lag spikes when you do for the first time a kill or damage and mii data is missing. Extra note: Use graphic packs to lower down the quality to 480p
1.26.2f Windows 10 EUR Ryzen 7 5800X @ 3.80GHz RTX 3070 PenguinInitiate 60 Playable On Vulkan, the game itself runs almost completely fine, and it looks even better at full 1080p, though do expect a lot of compiling stutters when playing for the first few times. Afterwards, the experience should be butter smooth. As expected, Smash Tour will still crash the game due to Mii data missing, but, despite that also causing the creation of invisible Miis, later turning into randomly creepy ones ingame, they at least do work in regular Smash matches. For those who are using similar or even better hardware, Double Buffering and Triple Buffering will still offer you a pretty smooth experience.