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The Legend of Zelda: Breath of the Wild

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The Legend of Zelda: Breath of the Wild
The Legend of Zelda Breath of the Wild.png
Developer(s) Nintendo EPD
Publisher(s) Nintendo
Series The Legend of Zelda
Release date(s) WW March 3, 2017
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GamePad, Pro Controller
Compatibility PerfectPerfect
GameIDs
TitleIDs 00050000-101C9300, 00050000-101C9400, 00050000-101C9500
See also...

Search Google
Wikipedia page

The Legend of Zelda Breath of the Wild icon.png

The Legend of Zelda: Breath of the Wild is an action-adventure Wii U game. It is the final Nintendo-published game for the Wii U.

Known Issues

Common Problems & Solutions

These issues assume that you are using the latest version of Cemu, have the game fully updated with the game's final update (1.5.0), and you are using the latest Cemuhook in addition to the latest GraphicPacks.

Freeze at "Open your eyes..." / Yellow Screen

Your game isn't fully updated to v1.5.0; please update your game.

https://cemu.cfw.guide/dumping-games

Seemingly Random Crashes or Crashes when loading a Save File

Assumed to be resolved as of Cemu 1.22.6 - If you still crash randomly while playing, this may not be the same issue; your crash may be caused by something else, so feel free to discuss this with our users on our Discord server for more assistance. If the error shown in your Log.txt states " Msg: failed to submit command buffer. Error -4 " see the next explanation.

Unrecoverable error in Vulkan renderer | Msg: failed to submit command buffer. Error -4

A seemingly unknown error that can occur on Vulkan. Unfortunately we don't know the cause of this problem. It occurs most often on older GPUs or those with less than 4GB of VRAM available. We have plans to create a wiki page (hidden) that will give users steps to record the problem with the Vulkan Validation layer, but this has yet to be created. With those logs, the developers may be able to find and resolve the issue. Until I can provide a link for the steps required for recording this, you should try a clean installation of your GPU Driver; it might even fix the problem for you.

If you're unsure if this is causing your problem, check your Log.txt after Cemu crashes. This error may be printed directly before the Stack Trace near the end of the Log.txt

For example:

  • [18:52:27] vkWaitForFences: Returned unhandled error -4
  • [18:52:27] Unrecoverable error in Vulkan renderer
  • [18:52:27] Msg: failed to submit command buffer. Error -4
  • couldn't write minidump 0x80070057

Cutscenes are stuttery

For some people, this is a current sideffect of using Multi-core Recompiler (or Auto,) this can be resolved by using Single-core Recompiler, but this will greatly decrease your performance. To toggle this setting, right-click the game and open the GameProfile, you can find the option there. Don't forget that you changed this if you do.

Cutscenes are Green

On old versions of Cemu Cemuhook was required. If they still appear green (common on linux) Cemuhook's H264 support should be enabled under the Debug menu.

Item selection is too fast and I have to flick my control stick

Within FPS++'s Advanced Settings, enable the Menu Fix (Experimental) option. This fix may be implemented by default later on.

Performance/FPS Problems

FPS/in-game "stuttering" (Stalling or frequently freezing gameplay)

This is perfectly normal if the emulator is still building a shader cache or a Vulkan pipeline cache. If there is a GPU driver or Cemu update the stalling will return for Vulkan because the transferable cache cannot reuse Pipeline data. If the cache or pipelines are not the cause, it may be that you've ran out of RAM and are now covering RAM costs by using your Storage Drive's Pagefile which is leagues slower than RAM.

Performance/FPS degredation after sustained play for roughly 30+ Minutes

This should only affect Vulkan users with less than 4GB of VRAM. Aside from waiting for future optimizations to Cemu, or buying a better quality GPU, you can try lowering the game's Resolution and Shadow Resolution to decrease your required VRAM. You may also test to see if playing a Memory Cutscene or restarting Cemu (flushing allocated game assets / VRAM) results in your performance returning temporarily as a confirmation of the problem.

Make sure your game is updated

FPS++ and many other graphic packs only work properly on the latest game version.

You can see the version of the game in Cemu's game list, which should be V208 (1.5.0)

Without the latest update, using FPS++ will cause the game to run in slow motion or too quickly.

Use FPS++

FPS++ is an assembly mod allowing Breath of the Wild to run a dynamic framerate instead of remaining static at 20/24/30.

Its main use is to patch the game so that it runs the game like a normal PC port which would normally adjust the game's speed dynamically to the FPS that a PC can get.

Other solutions to Low Performance

If the GPU can't handle 720p, the resolution can be lowered with the Graphics options in the game's graphicPacks.

Ensure your PC isn't overheating / throttling and that if you're on a laptop that you're fully ventillated and plugged in to external power.

Issues caused by FPS++ (Playing over 30FPS)
About FPS++

Breath of the Wild expects a constant timestep for the majority of its physics engine, including the issues listed here. When you change the game's FPS you are also modifying the timestep in an unintended way. Most of these issues will be solved by setting the FPS++ limit to 30. If the issues still remain, try the Static mode (instead of Dynamic) with the FPS++ limit set to 30 -- you may also test by disabling FPS++ entirely. Issues that are caused by being under 20FPS will only be solved by you getting better PC Hardware capable of maintaining higher performance.

(4) Current FPS++ Problems (not fixed, unresolved)

Current FPS++ Problems

  • Jump distance while climbing is increased if FPS is over 30. This means there is currently no way to play over 30FPS without cheating.
  • The Mail Delivery sidequest for Zora's Domain will be impossible to finish as the mail will drift down the river too quickly -- temporarily set your FPS limit in FPS++ to 30 before initiating the quest.
  • Hila Rao (Drifting) Shrine should be done with your FPS temporarily set to 30; set this before entering the shrine, as floating objects may get stuck on the wall or under the water.
  • Shai Utoh Shrine: cannot use chest on seesaw to jump high enough in order to get to second chest.
(6) Issues that don't affect much Gameplay

Issues that don't affect much Gameplay

  • Collision detection appears to partly rely on a certain timestep. i.e. an arrow might go through a wall if you're too close to it when over 30FPS.
  • When there is a camera change in cutscenes, there might be a wrong frame in between.
  • Throwing a bomb will cause it to have a small downward and then upward arc as it's traveling away from Link.
  • Some graphical effects disappear a percentage faster, depending on how far above 30FPS you are.
  • The speed of balloons at the korok seed/pinwheel archery mini-game expects a constant timestep
(8) Previous FPS++ Problems (that are now fixed or patched)

Previous FPS++ Problems (that are now fixed or patched)

  • Arrow/projectile travel distance varying based on FPS has been fixed.
  • Gerudo Divine Beast Boss will no longer leave the fighting area at higher than 30 FPS - it has been fixed.
  • Menu cursor in Inventory or Quickslot being faster is fixed. - (Previously was hard to control when over 60FPS)
  • Map Screen cursor panning & control speed is fixed.
  • Flurry rushes not connecting with enemies has been fixed.
  • Shield surfing slowdown over 30FPS has been fixed.
  • Stamina meter draining or refilling too quickly during actions has been fixed.
  • Music looping varying based on FPS has been fixed.
  • To a varying degree, all cutscenes (Yiga Clan Boss, Rito Village, Elephant & Bird Divine Beast) have a chance to softlock if you reach an FPS over 60. Temporarily set your FPS to 60 (or otherwise 30) in FPS++ and then go through the cutscene.
  • Enemy ragdolling will behave strangely over 30FPS, worse when over 60FPS.
  • Master Cycle boost will not work.
Vulkan & OpenGL Issues
Vulkan-specific Issues

Unrecoverable error in Vulkan renderer | Msg: failed to submit command buffer. Error -4

A seemingly unknown error that can occur on Vulkan. Unfortunately we don't know the cause of this problem. It occurs most often on older GPUs or those with less than 4GB of VRAM available. We have plans to create a wiki page (hidden) that will give users steps to record the problem with the Vulkan Validation layer, but this has yet to be created. With those logs, the developers may be able to find and resolve the issue. Until I can provide a link for the steps required for recording this, you should try a clean installation of your GPU Driver; it might even fix the problem for you.

If you're unsure if this is causing your problem, check your Log.txt after Cemu crashes. This error may be printed directly before the Stack Trace near the end of the Log.txt

For example:

  • [18:52:27] vkWaitForFences: Returned unhandled error -4
  • [18:52:27] Unrecoverable error in Vulkan renderer
  • [18:52:27] Msg: failed to submit command buffer. Error -4
  • couldn't write minidump 0x80070057

Sky / Skybox Corruption

  • The sky can appear grey or black when using outdated drivers on NVIDIA GPUs with Vulkan
  • A temporary solution is to either switch to OpenGL or to revert back to a previous driver version if newer drivers are not supported

Missing textures when launching through Steam

Disable Steam shader preacaching in steam settings.

OpenGL-specific Issues

AMD Crashes

  • There is a workaround fix via the graphic pack AMD: Shader Crash

Shadows are not rendered correctly on AMD & Intel GPUs

  • There is a workaround fix via the graphic pack AMD & Intel Shadows
    • This doesn't completely fix the issue.

Explosion smoke effects not rendered correctly on NVIDIA GPUs

  • There is a workaround fix via the graphic pack NVIDIA Explosion Smoke

The area around torches in Kakariko Village has a shadow box

  • There is a workaround fix via the graphic pack Kakariko Torch Shadows.

Clouds oriented vertically instead of horizontally on Nvidia

  • There is a workaround fix via the graphic pack Stretched Clouds
  • If there are other cloud issues besides this, there is no solution yet.

Excessive amount of RAM used for shader cache on Intel/NVIDIA GPUs

Only do this if running out of RAM is causing you to crash, you should never set this otherwise.

  • Make sure your GPU driver is fully up-to-date
  • Right-click on the game in Cemu's game list and open the GameProfile.
  • In the Graphics tab, set Shader Mul Accuracy to Min. This will render less effects but require less RAM.
    • Following this, Intel iGPUs will still have issues, but hopefully less.

Milk/White Water or Rainbow/Skittle/Confetti Texture Glitching

This was resolved in the past. If you are still encountering this issue, make sure GX2DrawDone() is enabled for OpenGL, if you're using OpenGL.

If you are still encountering this regardless, on the newest Cemu versions, please let us know and we will attempt to investigate.

Enemy AI & NPC freezes

This only occurs on OpenGL with Nvidia GPUs.

  • Fixed by using FPS++'s CPU Occlusion Query (NPC Stutter Fix) option.
  • Alternatively, this can be fixed at the cost of some performance by enabling Full sync at GX2DrawDone in the Graphics tab of the General settings (This is enabled by default).
    • This will also fix random crashes that happen if you don't have the LWZX Crash pack on

Game Version Information

Confirming your Game Update Version

You can check the game version and the DLC version on the title screen.

Updates & FPS++ Support
Game Version Internal Version Number FPS++
1.5.0 v208 YES
1.4.1 v192 Cemu 1.13.2 or below
1.4.0 v176 Cemu 1.13.2 or below
1.3.4 v160 NO
1.3.3 v144 Cemu 1.11.3 or below
1.3.1 v112 Cemu 1.11.3 or below
1.3.0 v97 Cemu 1.11.3 or below
Older? Older? NO
Update Compatibility with DLC
DLC Version Internal DLC Version Number Minimum Game Version
3.0 v80 1.4.0
2.1 v64 1.3.3
2.0 v48 1.3.0

Recordings

Testing

Older Testing (1.7~1.21)
1.7
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.7.4d Windows 7 PAL Intel i7 6700k AMD Radeon HD 7850 2GB MajinCry 15 Loads FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1
1.7.3d Windows 10 USA Intel i5 6600k Nvidia GTX 1080 kotton 15 Loads Low Minimum FPS, Low average outside area
1.7.2 Windows 10 USA Intel Core I7-6700HQ 2.60 GHz Nvidia GTX 980M King Superhéri 10 Loads 24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input
1.7.2 Windows 7 EUR AMD A6 AMD R7 250 darc 20 Unplayable
1.7.2 Windows 10 EUR Intel i7 3770k Nvidia GTX 1080 ipodtouchdude 20 Loads
1.7.2 Windows 10 EUR Intel Pentium G3420 Nvidia 1060 3gb Obito1903 30 Loads Game Crash at title screen
1.7.2 Windows 10 EUR Intel Pentium G4400 Intel HD 510 SKOOT4life 45 Loads The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.
1.7.2c Windows 10 EUR Intel Core i7 5820K Nvidia GTX 1060 REGNR8 ~15 Loads The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.
1.7.3 Windows 10 EUR Intel i5 7600k gtx 1070 stepping 15 Runs The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now.
1.7.3d Windows 10 EUR Intel Core i5 3450 AMD HD7870 d3rive ~10-15 Runs Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.
1.7.3d Windows 10 EUR Intel i7 4770k nVidia GTX 970 Ktululz ~15 Runs The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings.
1.7.3d Windows 10 EUR AMD Ryzen 7 1800X nVidia GTX 1080 wombat ~20 Runs The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower.
1.7.3d Windows 10 EUR AMD FX-8350 AMD R9 280x WarlockSRB ~10 Runs The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers.
1.7.3d Windows 10 USA Pentium G3258 3.9@OC GTX750ti Larbaco 15~25 Runs The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264
1.7.3d Windows 10 USA AMD FX-4100 Nvidia GTX 570 Talbot 10 Runs Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.
1.7.4b Windows 10 USA Intel I3-4170 Nvidia GTX 1050TI OC Notelu 15-25 Playable All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.
1.7.4c Windows 10 EUR Intel i5 4960k @ 4.4Ghz OC Nvidia GTX 970 TheCraftUnion 20-30 Playable Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable.
1.7.4d Windows 10 USA Intel i7-4790k @ 4.0Ghz Nvidia GTX 970 Wynadorn 30 Playable Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes
1.7.4d Windows 10 Pro USA Intel i7-4770 @ 3.4Ghz AMD Radeon HD 5700 1GB SilentResident 10 Runs Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.
1.7.4d Windows 10 Pro USA AMD Ryzen 7 1700x @ 3.9Ghz NVIDIA GTX 960 brswattt 15-25 Playable Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)
1.7.4d Windows 10 Pro USA Intel i7-6800k OC @ 4.0Ghz NVIDIA GTX 1070 8GB UtterSpartan 25-30 Playable Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.
1.7.4d Windows 7 Ultimate EUR AMD FX8320 @ 4.20Ghz NVIDIA GTX 960 2GB marazio92 10-15 Runs Everything works properly. No relevant graphic glitches, anyway I have not tested it long.
1.7.4d Windows 10 Education EUR Intel i5-6500 @ 3.20Ghz AMD Radeon r9 380 4GB psq 13-20 Runs It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.
1.7.4d Windows 10 Pro EUR Intel i7-6700K @ 4.50Ghz AMD Radeon r9 290 arkra 17-30 Playable Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.
1.7.4d Windows 10 Pro USA Intel i5 3570k Nvidia GTX 980 4GB kaede 11-15 Playable FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.
1.7.4d Windows 10 Home EUR Intel i7 4790k Nvidia GTX 970 4GB fenos 20-30 Playable FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.
1.7.5 Windows 10 Pro USA AMD FX 8150 @ 3.61GHz 16GB RAM Nvidia GTX 960 4GB UltimateFury 17-20 Playable FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.
1.8
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.8.0 Windows 10 Home USA Intel i7-7700 @ 3.60Ghz nVidia GTX 1070 winctrlaltdel 15-20 Playable Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6
1.8.0 Windows 10 Pro EU Intel i7-930 @ 4.20Ghz nVidia GTX 690 PervySage 28-30 Playable This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.
1.8.0 Windows 10 Pro USA AMD Phenom II x4 955 BE @3.2Ghz AMD Radeon R9 380 2GB Pampalos 5-10 Runs FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).
1.8.0 Windows 10 Home EU Intel i5-7600K @ 4.90Ghz nVidia GTX 1080Ti 11GB KAoSBREeD 30 (60 in Shrines) Playable Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.
1.8.0b Windows 10 Pro Europe AMD Athlon(tm) X4 880K Quad Core Processor 4GHz AMD Radeon(TM) RX460 "Sapphire" 4GB The Last Melody 10-20 Playable Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,
1.8.0b Windows 10 Home USA Intel i7-6700HQ @2.60GHz Nvidia GeForce GTX 960M 2GB VRAM SomeLog 15-25 Playable Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.
1.8.0b Windows 10 Home USA AMD Athlon II X4 645 Quad Core @3.1GHz nVidia GTX 1060 6GB LegacyBuilder 10-15 Playable CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.

I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack. My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.

1.8.0b Windows 10 Pro USA AMD Phenom II x4 955 BE @3.2Ghz AMD Radeon R9 380 2GB Pampalos 8-20 Playable FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.
1.8.0b Windows 10 Education Edition USA Intel i7 6700K @4.2Ghz Zotac Geforce GTX 1070 AMP Edition! RamboniMan 30 Mostly Playable FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.
1.8.0b Windows 10 EUR AMD R5 1600 @ 3.8ghz Geforce GTX 660 Ti snackleroni 20-30 Playable Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.
1.8.0b Windows 10 USA INTEL R5 1600 @ 3.3ghz MSI-rebranded GTX 770 RedGhost 25-30 Playable Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.
1.8.0b Windows 10 Pro EUR Intel i7 6700K @4.5Ghz MSI Geforce GTX 1070 Gaming X GarridiN 28-30 Playable Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.
1.8.1b Windows 10 Home USA AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi) EVGA GTX 960 2GB SSC GalacticArachnids 15-30 Playable Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.
1.8.1b Windows 7 Professional EU AMD FX 8350 @4.0Ghz (No OC) Geforce GTX 750 Ti MCO 15-20 Playable I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with precompiled shaders. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders).
1.8.1b Windows 10 Home USA Intel i5 2500k @ 4.0ghz AMD Radeon 7970 jebbyderinger 20-30 Playable Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain.
1.8.1b Windows 10 Pro USA Intel i7 7700k @ 4.2ghz AMD R9 270x dwop 20-30 Loads Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR.
1.8.1b Windows 10 EU Intel Core i5-4460 @ 3.20GHz Nvidia GTX 780 3GB Tim 20-30 Playable Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.
  • edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes.
1.8.1b Windows 10 USA Intel Core i3-7100 @ 3.9Ghz Nvidia GT 730 ChrisChaos 15-30 Playable Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances.
  • edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance.
1.8.1b Windows 10 EU Intel Core i5-4690k @ 3.5Ghz Nvidia GTX 760 Gigabyte OC 4GB Rosentine 20+ Playable Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying.
1.8.2 Windows 7 USA Intel i7 4790k @ 4.5ghz GTX 1050ti cemuumec 25-30 Playable Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far.
1.8.2 Windows 10 EU Intel Core i5-4460 @ 3.20GHz Nvidia GTX 780 3GB Tim 20-30 Playable Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes.
1.9
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.9.0c Windows 10 USA Intel Core i3-7100 @ 3.9Ghz Nvidia GT 730 ChrisChaos 20-30 Playable Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items.
1.9.0c Windows 10 USA AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz Nvidia EVGA 760 Ti 2GB GDDR5 airsoftsoldrecn9 14-30 Playable Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.
1.9.0c Windows 10 DE Intel Core i5-4460 @3,2GHz - 3,4GHz MSI Nvidia GTX 970 4GB madras 20-30 Playable Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings.

Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!

I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.

1.9.0c Windows 10 DE Intel Core i5-6600k @4,3GHz MSI AMD RX 480 8GB selisho 20-30 Playable Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.
1.9.0c Windows 10 EU Intel Core i5-3570 @3,4GHz NVIDIA GeForce GTX 770 2GB Dan 15-30 Playable Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.
1.9.0c Windows 10 DE Intel Core i5-6600k @4,3GHz MSI AMD RX 480 8GB selisho 20-30 Playable Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.
1.9.0c Windows 10 EU AMD FX4300 @4,7GHz AMD Radeon HD5770 1GB DDR5 Laf111 15-20 Unplayable Heavy glitches, strange shaders.
1.9.1 Windows 10 EU Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz Nvidia GeForce GTX 1060 6GB Rosentine 20-30 Playable Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround.
1.9.1 Windows 10 USA Intel Core i7-7700K @ 4.50 GHz Nvidia GeForce GTX 970 4GB Terg500 20-30 Playable Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.
1.9.1 Windows 10 USA Intel Core i7-6700K @ 4.00 GHz Nvidia GeForce GTX 980 Ti 6GB Emerzil 20-30 Playable Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.
1.9.1 Windows 10 USA Intel Core i7-6700K @ 4.00 GHz Nvidia GeForce GTX 970 4GB Sutter_Cane 30-60 Playable To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.
1.9.1 Windows 10 EU Intel Core i3-2330M @ 2.20 GHz AMD Radeon HD 6740M 1GB Link 5-10 Runs First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.
1.10
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.10.0f Windows 10 EU Intel Pentium G4560 @ 3.50GHz Nvidia GeForce GTX 1050 Ti 4GB OC MaxzorG 10-30 Playable Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)
1.10.0f Windows 10 EU Intel Core i7-3770 @ 4.10GHz Nvidia GeForce GTX 1080 8GB FabianBlaha 25-60 Playable Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69
1.10.0f Windows 10 EU Intel Core 2 Quad Q6600 @ 2.70GHz Nvidia GeForce GTX 750 Ti 2GB kreny 4-35 Playable Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.
1.10.0f Windows 10 EU Intel i5-2500 @ 3.70GHz Radeon RX 560 2GB OC Eric-of-The-Sun 18-40 Playable Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.
1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.0c Windows 10 US AMD FX-8350 @ 4.0GHz AMD R9 390 Zumbuh 10-20 Runs Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.
1.11.0c Windows 10 EU Intel i5-4690k @ 4.2GHz Nvidia GTX 1080 8GB Maenckman 28-30 Playable Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.
1.11.0c Windows 10 US Intel i7-4770k @ 4.2GHz Nvidia GTX 1080 8GB Guy_Incognito 30 Playable Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines
1.11.0c Windows 10 EU Intel i7-3770 @ 3.9GHz Radeon RX 560 2GB OC Eric-of-The-Sun 25-50 Playable Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.
1.11.1 Windows 10 EU Intel i7-4930k @ 4.2GHz Radeon RX Vega 64 8GB Mango 18-50 Playable Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.
1.11.1 Windows 10 US Intel i7-7770k @ 4.2GHz Nvidia 1080Ti 11GB brownnotesuicide 30-130 Playable Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.
1.11.2 Windows 10 EU Intel i7-8700k @ 4.7GHz Nvidia 750Ti 2GB kreny 30-60 Playable Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.
1.11.2 Windows 10 EU AMD Ryzen 5 1600X @ 4.1GHz MSI Radeon RX580 Gaming 8G papapzyco 60-100 Playable Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .
1.11.3 Windows 10 MX AMD Ryzen 5 1600 @ 3.8GHz SAPPHIRE NITRO+RADEON RX570 4GB n0m3rcy95 30-40 Playable Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .
1.11.3 Windows 10 US Intel Core-i7 7700HQ @ 2.8GHz Geforce GTX 1070 (mobile) 8GB Munchlax 25-60 Playable Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.
1.11.3 Windows 10 EU Intel Core-i7 7500U @ 3.5GHz Nvidia Geforce 940MX 2GB AlphaMajora 18-50 (most of time~30fps) Playable Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle.
1.11.3 Linux Wine EU Intel Core-i7 6400 @ 3.4GHz Nvidia Geforce GTX1070 8GB NoskLo 30 Playable Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.
1.11.3 Linux Wine US Intel Core i7-4790 @ 4.0GHz Nvidia Geforce GTX970 4GB Seddigirl 30-40 Playable Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.
1.11.3 Windows 10 EU Intel Core i5-4690K @ 4.6GHz Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+ Alinach120602 59-60 Perfect Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.
1.11.3 Windows 10 EU Intel Core-i3 8350k @ 4.0GHz Nvidia Geforce 1050Ti 4GB Lunixx 40-60 (most of time~50fps) Playable Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C.
1.11.3 Windows 10 US AMD 1700x @ 3.4GHz Nvidia Geforce GTX1060 6GB Top_Hat_Tomato 20-40 (31.57 avg) Playable Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57
1.11.3 Windows 10 US AMD 1700x @ 4.0GHz Nvidia Geforce GTX1060 6GB Top_Hat_Tomato 30-50 (42.38 avg) Playable Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38
1.11.4 Linux Wine EU Intel Core-i7 6400 @ 3.4GHz Nvidia Geforce GTX1070 8GB NoskLo 30 Perfect Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.
1.11.4b Windows 10 Pro EU Intel Core-i7 6700k @4.3GHz nVidia GeForce GTX980 masterElmar 35-60 (average 48fps) Perfect Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1
1.11.5 Windows 10 Pro EU AMD FX- 6300 @4.3GHz overclocked nVidia GeForce GTX970 alexluffy7 30-60 (average 40-42fps) Perfect Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,
1.11.5 Windows 10 Pro EU AMD FX 4300 @ 3.8GHz Nvidia Geforce 1060 3GB Fetabifetabiweb2mailco 15-30 (average 20fps) Playable Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3
1.11.5b Windows 10 Home US Intel i7-8700k @ 5.2GHz all cores sync overclocked Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked AngryRambo 55-60 (average 60fps) Playable Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),
1.11.5d Windows 10 US AMD Ryzen 5 1600 @3.6GHz Nvidia GTX 1050 2gb Modhatter 30 (60 using FPS++ uncapped) Playable Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.
1.11.6b Windows 10 EU Intel core i5 4430 @ 3.0 GHz AMD7950 3gb (after new driver r9 280 :P) shyam163 18- 30 (avgerage 23) Playable Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines
1.11.6b Windows 10 Pro EUR i3-8350K @ 4.70GHz 8GB RAM NVIDIA GT 1030 @ 1911MHz 2 GB VRAM Morph 30-60 Playable Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.
1.12
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.12.0d Windows 10 Pro US Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM NVIDIA GTX-1060 6GB Coda 45-60 Playable
  • Emulator Options - Graphics Packs: No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders.
  • CPU Options - Timer: Host Based.
  • Debug Options - Precompiled Shader Cache: Disabled. MM Timer Accuracy: 1MS. Custom Timer: QPC, 1xSpeed.


Game Notes:

  1. Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present.
  2. After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable Full sync at GX2DrawDone.
  3. Certain cut-scenes might trigger a softlock!: Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.
  4. Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.
  5. Certain Shrined Monks have graphical issues (red spots, white flickering textures).


Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927

1.12.0d Windows 10 1803 USA Intel Core i7 6700K Nvidia GeForce GTX 970 dmblc 40-60 Playable Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz
1.12.0d Windows 10 (Spring Update) EUR Amd FX-8320E @3.6GHZ Nvidia GTX 1060 6GB SC Neimex 22-35 Playable Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)
1.12.1b Windows 7 EUR AMD Phenom II X4 955 (OC @3.6GHz) Radeon RX 560 4GB kumpu 10-20 Playable Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.


Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows.

Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.


1.12.2d Windows 10 EUR Intel i5 4440 3.3Ghz GTX 970 Asus strix 4GB Miseden 27-33 Playable Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.


Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix.

Playable mostly fps game between 27-35 fps. within the 60fps shrine. there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.


1.12.2d Windows 10 EUR Intel i5 8400@3.8Ghz GTX 1060 3GB Ikafree2 60 Playable Game Version 208, DLC version 3.0. Using cemuhook 1121 0565

Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround.
Triple-core recompiler, host based timer, all logical cores affinity, GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed.

Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.

1.12.2d Windows 10 US Intel i7 5930k@4.2Ghz 32GB DDR4 RAM GTX 1080Ti 11GB DrNegative 60 Playable Game Version 208, DLC version 3.0. Using cemuhook 1121 0565

Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927
Triple-core recompiler, host based timer, all logical cores affinity, GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed.

Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.

1.15
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.15.0e Windows 10 LTSC 2019 USA Intel i5 4690k@4.8Ghz
RAM 16GB DDR3@2133mhz
NVIDIA
MSI GTX 1070
Zalnor Min~55
Avg~60
High~80
Playable
Cemuhook:Version: 0.5.7.0

Game Version: 1.5 DLC Version: 3.0
Nvidia Driver: 417.35 Windows 10
Resolution: 1800p, 4x Shadows

The game plays just about perfectly with even a low tier gaming computer (on Nvidia) as long as you don't go above 30fps and you use the few workaround packs available from the community made graphics pack repo.

1.15.0e Win10 v1803 EU Intel Core-i7-3770 AMD Radeon R9 200 series Daemon_necis 60 Playable The game plays just about perfectly.
1.15.12d Windows 10 v1803 (x64)
RAM: 16 GB
US Intel Core-i7-4710HQ NIVIDIA GTX 980M Mored1984 20-50 Playable Graphic pack:
  • Dynamic (FPS++) = Enable
  • No Depth of Field = Enable
  • LOD Bias = Extreme
  • Enhanced Reflections = Enable
  • Kakariko Torch Shadows = Enable
  • LWZX Crash = Enable
  • NIVIDIA Explosion Smoke = Enable
  • Anti-Aliasing = Nividia FXAA
  • Internal Resolution = 1920x1080 (16:9)
  • Shadow Resolution = Low
1.15.3b Win10 v1809 EU Intel Core-i7-8700k NVIDIA RTX 2080 Zolee 72 Playable Resolution: 2160p, 4x Shadows, 72 FPS capped because I have a 144 Hz Monitor
1.15.5c Windows 10 Educational USA Intel Core i5 9600k @ 4.7 GHz NVIDIA GTX 1060 6GB jkcoxson 60 Playable Using cemuhook with recommended settings. Stutters during new animations, but after that they work fine. There is a glitch with the orange pillars that won't allow progression through certain shrines.
1.15.8 Windows 10 v1903(x64) EU Intel Core i7 7700k @ 4.2 GHz NVIDIA RTX 2070 8GB ElBananaa 75 Playable Resolution: 1440p ; 4x shadows, LOD Bias Ultra ; Enhanced Reflections ; Anti-Aliasing: Alternative FXAA (Nvidia's implementation) ; 75fps because of the monitor. FPS++ = Dynamic Gamespeed: 32 frames ; Fence Method: Performance ; FPS Limit: 75 ; NPC Stutter Fix
1.15.8 Windows 10 v1607(x64) eu Amd FX 8350 @ 4.4 GHz NVIDIA gTX 780 3GB JimmyBizzle87 30 Playable cemu default timer best, rdts next and heavy stutter with qps all x1,stock gp clocks AB closed, 12gb ram oc 1800, 256 gb ssd pny, xbox 360 wl pad, internal 1440p, DT 4k up downscale 1080, shader mul true, cache accuracy low, triplecore , max quantum, lod extreme, shadows high, gx2draw disabled,fps++ all options enabled , clarity, no depth of field, enhanced reflections, all applicable workarounds, nvidia AA, recording 60fps max bitrate 50mbps shadowplay all steps saved to same partitioned ssd as game and emu files which is the only reason for the stuttering while recording I think as cpu remained under 60%... very impressed!! see video ^^
1.15.8 Windows 10 US intel core i7-3770 CPU @ 3.40GHZ Nvidia gtx 1050 Raidokun 40-60 Playable Run the game on triple core.40-60fps on world map/towns. 60fps in shrines/dungeons/boss fights.I Use mored1984 settings with 1600:900 internal reso. New effects you never seen before during boss fights will cause temporary slowdown due to shader cache which is about 5 seconds then fixes itself back to 60fps.
1.15.10 Windows 10 EU AMD Ryzen 5 3600X AMD RX 580 Ripperx991 45-<60 Playable Coming from an Intel i7-3770 the FPS almost doubled. Using Windows and AMD GPU severely limits performance, using linux and vesa drivers can circumvent the old and buggy openGL drivers performance drop.
1.15.10 Windows 10 US INTEL i3-6100 @ 3.7GHz GTX 1060 6GB JOKER (talk) 12:56, 29 July 2019 (CEST) 30-53

60 in shrines

Playable Runs great!
  • Dualcore recompiler
  • MM timer accuracy 1ms
  • enabled QPC
  • Shader mul accuracy = minimal
  • GPU buffer cache accuracy = low
  • enabled extended texture readback
  • disabled full sync GX2DrawDone
  • Graphic packs - 1440p resolution, no depth of field, fps++ all enabled

Nvidia 3D settings

  • Anisotropic filtering - off
  • Maximum pre-rendered frames - 2
  • OpenGL rendering GPU - gtx 1060 6gb
  • power management mode - prefer maximum performance
  • threaded optimization - on
  • triple buffering - on

Windows power options

  • high performance
1.15.10 Windows 10 EUR i7 8750H @ 2.20GHz Nvidia GTX 1060 6GB Tester140915905 ~60 Playable 65 hours in; I'm thankfully able to get a great and stable 60FPS with occasional and unnoticeable 1-2 frame drops (outside of Hyrule Castle 40-60 and Hateno/Kakoriko 50-55) following the BSOD and Serfrost guides after some tricks. Rarely crashes/hangs on load screen.

Weirdly, the game runs better (smoothe 60) when I play on my TV hooked up via HDMI, than on just the gaming laptop which fails to get to 60FPS (hovers 40-55) unless in Shrines. Also, for some reason every session I need to run the game once, then exit and reload Cemu and run it again to not get long loads and sub 60FPS

1.16
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.16.0d Windows 10 LTSC 1809 USA i7 2700k @ 4.50GHz Nvidia GTX 1080 8GB (ROG Strix OC Edition) Serfrost 45~60+ Playable OpenGL:

Works as desired on OpenGL with Nvidia with workaround graphicPacks for the GPU. Works as desired on AMD with OpenGL as long as your CPU can handle AMD's lack of Multithreading support for OpenGL, in addition to workaround graphicPacks for the GPU. Will not work with iGPUs on OpenGL since (Cemu 1.15.9), recc. (Cemu 1.13.2).

Vulkan:

Works as desired with some graphical issues on Nvidia and AMD; AMD must use the latest drivers. Vulkan on iGPUs works as long as the iGPU model supports Vulkan, graphical issues will be present as well.

Performance on Vulkan is much better for AMD and iGPUs, but not as fast as OpenGL on Nvidia as of current.

General:

Ensure Cemuhook is up-to-date, enable Debug > Use Cemuhook H264, make sure to enable FPS++'s four graphicPacks. GX2DrawDone() is no longer a togglable option in (Cemu 1.16.0d) as per development decision by the Devs. Thread Quantum can be set to max but users should be aware of possible audio related issues. Users should set the correct GameProfile setting for their CPU Recompiler. Debug > Custom Timer should be set to Cemu Default.

Review my guide for any other concerns: http://compat.cemu.info/wiki/Serfrosts_Cemu_Setup_Guide


1.16.1 Windows 10 Education 1909 USA i5 8600k @ 5.00GHz AMD RX 570 8 GB @ 1400MHz GPU and 2135MHz Memory Gman 60+ Playable Vulkan:

Runs great! 1.16.1 increases my average GPU usage due to the lower CPU usage (previously the bottleneck). Unlocking the framerate shows a minimum of 60fps in the most demanding of areas (villages). Nintendo Switch Pro Controller used fro gyro features.

  • Triple-core recompiler
  • MM timer accuracy 1ms
  • enabled QPC
  • Shader mul accuracy = true
  • GPU buffer cache accuracy = low
  • enabled full sync GX2DrawDone
  • Graphic packs - 1080p resolution, Alternative FXAA Antialiasing, fps++
1.16.1 Windows 10 Pro x64 1909 USA AMD Ryzen 5 2600X Nvidia GeForce GTX 660 2GB JaleSwiftpaw 30 original framerate (stable)

45 unlocked framerate

Playable Perfectly playable from start to finish. May require a few tweaks for it to work at full speed, especially by enabling triple core recompiler. Dualshock 4 recommended for gyro features, Full sync at GX2DrawDone() enabled for the camera rune to work properly. Full HD (1080p) resolution.
1.16.1 Windows 10 Pro Insider Preview 2004 USA i5 7200U @ 3.10GHz Intel HD Graphics 620 VictorxD70 30~45 Playable Vulkan:

Runs very well, no crashes, some graphic packs are necessary to obtain fps gain.

1.17
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.17.4 Windows 10 Pro 1909 USA Ryzen 5 3600 @ 3.60GHz GTX 1060 6GB ANB 60+ Perfect Runs perfectly at +60 FPS using the OpenGL backend, Triple-core recompiler, threads set to 10000 cycles and recommended cemuhook settings.

Following Graphic packs where used:

  • 1080p Resolution.
  • 60 FPS. (FPS++)
  • Shadow Resolution set to High. (200%)
  • Fixes for Nvidia/OpenGL.

Played and finished the game without any bugs, graphical glitches or crashes. +60 Hours.

1.18
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.18.0c Linux Ubuntu 19.04 USA Intel Core i7-7600U Intel integrated 620 DopeD 15~20 Playable Runs playable at 15~20 FPS using the OpenGL backend, Dual-core recompiler, recommended cemuhook settings.

Following Graphic packs where used:

  • 540p Resolution 17~22 FPS. (FPS++)
  • 720p Resolution 15~20 FPS. (FPS++)
  • Shadow Resolution set to Low. (50%)

Unfortunately I am getting less FPS using Vulkan, around 10~13 FPS.

1.19
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.19.2c Windows 10 Pro 2004 USA/EUR AMD Ryzen 5 3600X @ 4.6GHz NVidia GTX 1070Ti 8GB Calslock 60+ Perfect 60fps with no drops on both OpenGL and Vulkan backends with respective workarounds and FPS++ cap.
  • CPU usage: 20-50%
  • GPU usage: 40-70%
  • Resolution: 1920x1080
  • Shadow Resolution: Medium (100%)
  • Thread quantum: 100000 cycles
  • Mode: Triplecore-Recompiler
  • Shader mul accuracy: true (up to 10GB was used during launch)
  • Precompiled shaders: disabled

Played 50+ hours with Cemuhook 0.5.7.3; only bug encountered was with Hila Rao Shrine (Drifting Trial), setting 30fps cap was necessary to fix. Power plan set to Maximum Performance, driver settings as in BSoD Gaming's video.

1.21
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.21.4 Windows 10 X64 EUR AMD Ryzen 5 2500U Vega 8 (igpu) Abhinav 25-30 Playable playable with help of fps++
Newer Testing (1.22~?)
Testing
1.22
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.22.0k Windows 10 Pro x64 20H2 version EUR Intel i7 8700K (16Gb RAM) nVidia GTX 1060-6Gb (Overclocked) Ingaran 60 Perfect Played in Spanish till the end but not 100% of the game (50+ hours) at 60fps with Vulkan API.
  • Bugs -- I had a very few fps drops in a very specific moments / Game hanged twice when I used a lot of bomb arrows during "bullet time" / The background image flickering in map screen and bags inventory.
  • Cemu version -- 1.22.0k with cemuhook 0.5.7.3
  • Cemu config -- Graphics API: Vulkan / Precompiled shaders: Auto / Scale filters: Bilinear / Audio API: XAudio2
  • Cemu debug -- Use cemuhook H264: checked
  • Graphic Packs -- Anisontropic filtering: 8x / Clarity: Dim Display / Anti-Aliasing: Alternative FXAA (nVidia) / Resolution: 2560x1440 (2K)
  • FPS++ -- Dynamic Game Speed: 8 Frames Averaged / Fence Method: Performance fence / Set FPS limits: 60fps
  • Game profile -- CPU Mode: Multi-core recompiler / 45000 cycles


1.22.9d Windows 10 USA Intel i3 7020u Intel Graphics 620 toad 25 Perfect very good I played the whole game without crashes but I had to activate fps ++ and multcore recopiler for better performance.


1.22.13 Windows 10 Pro x64 21H1 USA AMD Ryzen 5 5600x (32GB RAM) Nvidia GTX 1080 8GB Serfrost 60~120 Perfect Very minimal issues. Essentially all possible issues are discussed on this page above the test section.
  • Bugs -- There are essentially no native bugs. Bugs only begin to occur if you go beyond 30FPS or when using OpenGL instead of Vulkan.
  • Cemuhook Version -- 0.5.7.3
  • CPU Menu Affinity -- All Logical
  • Cemu Config -- Graphic API [Vulkan] / Async Shader Compile [Enabled] / Scale Filter(s) [Bilinear] / Audio API [XAudio2]
  • Cemu Debug -- Use Cemuhook H264 [Enabled]
  • Resolution -- 2560x1440 (1440p)
  • FPS++ -- Dynamic Game Speed [8 Frames Averaged] / Fence Method [Accurate Fence] / FPS++ Limit [60FPS]
  • Game Profile -- CPU Mode [Auto] or [Multi-core Recompiler] / Thread Quantum [45000 Cycles]


1.25
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.25.0b Windows 10 Pro x64 21H1 USA AMD Ryzen 5 2600 (16GB RAM) NVIDIA GTX 1660 6GB FilthyCasual268 60 Perfect The game looks and runs as pretty and smoothly as I could hope for. The only issue I can think of worthy of note is short FPS drops down to around 50 FPS in extremely densely populated areas.
  • Bugs -- I don't experience any noticeable bugs at all.
  • Cemuhook Version -- 0.5.7.3
  • Cemu Config -- Graphics API: [Vulkan] / Async Shader Compile: [Enabled] / Scale Filters: [Bilinear] / Audio API: [XAudio2]
  • Cemu Debug -- Use Cemuhook H264: [Enabled] / MM Timer Accuracy: [1ms]
  • Graphic Packs -- Draw Distance: NPC, Enemies, etc: [Ultra (1.5x)] / Trees, Bushes, etc: [Ultra (1.5x, requires Extended Memory pack!)] / Texture Distance Detail (LOD): [Much higher(-3)] / Extended Memory: [Enabled] / Depth of Field: [Enabled] / Reflections: [Enhanced Reflections] / Anisotropic Filtering: [Extreme (16x)] / Anti-Aliasing: [NVIDIA FXAA / Shadows: [Ultra (300%)]
  • Resolution -- [1920x1080]
  • FPS++ -- Framerate Limit: [60FPS] / Frame Average: [8 Frames Averaged] / Fence Type: [Performance Fence]
  • Game Profile -- CPU Mode: [Multi-core recompiler] / Thread Quantum: [100000 cycles] / Graphic Shader mul accuracy: [true]


1.26.0d Windows 10 x64 USA Intel Core i3 7020u (4gb RAM) intel HD Graphics 620 Toadzin 20 ~25 Perfect PERFECT


1.26.2f Windows 11 Pro 22H2 PAL Intel Core i3 9100F (16gb RAM) Nvidia RTX 3050 8GB TheseWalls 60-75+ Perfect Runs perfectly. Ran at a stable 60 FPS, sometimes going above 75. Resolution was set to 2560x1440 using graphics mods.
Newest Testing (2.0+)
Testing
2.0 Windows 11 USA Intel Core i7 12700k @ 5.3 GHz NVIDIA GeForce GTX 3080 Ti Mafuyu 30-60+ Playable Refer to known issues.


2.0-7 Windows 10 21H2 USA Intel Core i7 2600 @ 3.4 GHz NVIDIA GeForce GT 1030 Kmarkarat 25-30 Perfect No graphical issues seen. Ran at a stable 30FPS with lows of ~22FPS. No FPS++ or other mods used. CPU Usage remained at around 30-50%. Tested only on Vulkan. When using Async shader compile, compiling shaders rarely drops FPS, although when it does it freezes for around half a second.


2.0-22 Archlinux PAL Intel Core i3 7100 @ 3.9 GHz Intel HD 630 quellen 20 Playable Runs good with FPS++ Limit set to 20FPS with resolution 720p. no slowdowns.


2.0-29 Windows 11 21H2 PAL Intel Core i5 12450H @ 2.0 GHz NVIDIA GeForce RTX 3050 Ti Laptop tclement09 70-90 Perfect No issues so far. Runnning at 70-90fps in overworld (most of the time above 80fps) and at 120fps in shrines. Around 30% CPU usage and 40% VRAM usage.
  • Cemu config - Graphics API: Vulkan / Async shader compile: on / Vsync : Match emulated display / Anything else on default value
  • Graphic packs - Graphics: [Resolution: 1920x1080 / Antialiasing: Normal FXAA / Shadows: High / Shadoxs draw distance: Very High] / Enhancements: [Reflections: Ehanced reflections / Reflection range: Medium] / FPS++: [Normal settings / 120FPS limit]
  • Game profile: Multicore recompiler / 100000 cycles


2.0-39 Windows 10 21H2 (LTSC = no bloatware) PAL Intel Core i7 6950X @ 4.2 GHz + 32 GB RAM (Quad Ch.) Asus ROG Strix GeForce RTX 2080 Ti OC 11 GB on Asus Rampage V Edition 10 (X99) m3Zz (CPU-Z: https://valid.x86.fr/isbx0t) 60-120 Perfect No real issues, poles apart from my real WiiU. For DualShock4 and Gyro, use DS4Windows + HidHide (to avoid duplicated gamepads) + ViGEmBus (for Gyro & Touchpad Passthru) and the SDLController API in Cemu.
  • Cemu: Vulkan / Async shader compile: off (not needed with finished Vulkan Cache Shaders and Pipelines, on is recommended) / Vsync : Triple Buffering (using G-Sync) / Everything else at default
  • Game profile: Multi-core recompiler / 100000 cycles / Everything else at default
  • Graphic packs: Graphics [Resolution: 3840x2160 (4K) at native 2560x1440 WQHD / Antialiasing: None (not needed at this resolution, no aliasing visible) / Shadows: Ultra (300%) / Shadow Draw Distance: Very High] ## Enhancements [Clarity: Serfrosts's Preset (Bright Display) / Depth of Field: None / Reflections: Enhanced Reflections / Reflection Range: High / Anisotropic Filtering: Extreme (16x)]
  • Graphic packs (Mods/Patches): FPS++ [Advanced Settings / Framerate Limit: 120FPS (Monitor is set to 120Hz, could do 144Hz or 165Hz with OC) / Cutscene FPS Limit: Automatically Limit in Few Cutscenes / Static Mode: Disabled / Frame Average: 8 Frames Averraged / Fence Type: Accurate Fence] ## Draw Distance [NPC, Enemies and Other Entities: Extreme / Terrain, Buildings, Bushes and Other Objects: Ultra / Trees (2D Billboards): High / Grass Blades Density: High / Texture Distance Detail: Much higher] ## Extended Memory: [Checked] ## Camera FOV Changer [Unchecked, as it produces long loading times after fall dying in shrines] ## also in use: Camera Sensitivity, Menu Navigation Speed, Remove HUD elements and BCML + the graphicPack patch of "More Weapon Slots"
  • BCML Mods (all *.bnp's were repacked or edited for my needs): from highest to lowest priority [More Weapon Slots / More Weapon Slots Graphic Pack (my edit, auto inject into Cemu GFX packs) / PS4 UI Western Layout 2023 Edition / No Gate Check after Naboris (works!) / Unobtainable Chests Fix / Earrings Fix / Seamless Trials / No Loot Boxes / Cemu Amiibo Scan Guide / Slightly Better Swimming (Cost Reduced ver.) / Faster Teleport with Fading (Debloated by me) / Quick Moons / Instant Cooking Notify / Disable New Items Notifications / No Slipping in the Rain / No Shield Damage from Surfing Remade / Far Camera and Wider FOV with Normal Bow (as "Camera FOV Changer" is buggy in shrines) / SFX Revamped 2023 Edition (my small edit of this mod) / my own Full HD Cutscenes (2023 Edition) / Improved Vanilla Icons HD / HD Icons and Map]