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The Legend of Zelda: The Wind Waker HD

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The Legend of Zelda: The Wind Waker HD
TheWindWakerHD.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Release date(s) JP September 26, 2013
NA September 20, 2013
EU October 4, 2013
AUS October 5, 2013
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GamePad, Pro Controller
Compatibility PlayablePlayable
GameIDs BCZE01, BCZP01
See also...

Search Google
Wikipedia page

The Legend of Zelda: The Wind Waker HD is a 2013 action-adventure game in the The Legend of Zelda series for the Wii U home video game console. Developed and published by Nintendo, it is a remastered version of the 2002 GameCube game, The Legend of Zelda: The Wind Waker. The Wind Waker HD expands on the original by introducing native 1080p resolution, an alternate lighting engine, as well as new gameplay features and modifications. The release of the game marked the ten-year anniversary of the international release of the original, and was the first game in the Zelda series released on the Wii U.

Known Issues

Picto-Box issue

  • Pictures taken with the Picto Box and the Deluxe Picto Box, are black and not working. As of Cemu version 1.11.0c, the Picto Box takes pictures, but the quest Lenzo's Research Assistant is not able to be completed. A temporary workaround is available in this reddit post.

Nintendo Gallery issue

  • Pictures taken with the Deluxe Picto Box, and given to Carlov will sometimes go unrecognized or identified as the wrong character. As of Cemu version 1.11.3, it is unknown if the Nintendo Gallery is actually possible to be completed. This is due to the fact that some characters may have to be retrieved from random locations in the game unrelated to where the characters are or should be.

Tree texture issue on AMD GPUs

  • Tree textures are swapped around on some AMD GPUs with the trunk texture appearing on the leafs and vice versa.
AMD tree texture bug on RX 580

Configuration

  • Runs with default settings, but tweaking is recommended. A full list of config options is available in the Config template's documentation. There are also graphic packs available.
  • Some situations where the player has to reflect light may not work. To fix this, put the following inside 0005000010143500.ini (USA version) or 0005000010143600.ini (EUR version) located in the gameProfiles folder where Cemu is installed:[1]
# The Wind Waker HD (USA/EUR) 

[CPU]
cpuTimer = cycleCounter
emulateSinglePrecision = true

Gameplay Videos

Testing

Testing
1.4
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.4.0c Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaster 10 - 30 Runs 10 fps outdoors, 30fps indoors
1.4.0c Windows10 USA Intel Core i7-4790k @ 4.2GHz NVIDIA GeForce GTX-970 Crystal3lf 30 Runs It runs slow, audio is desynced, but playable.
1.4.0c Windows 10 EUR Intel Core i7-4790k @ 4.5GHz NVIDIA GeForce GTX 970 LuismaSP89 10 - 30 Runs Runs slow outdoors, fps goes at insane speed indoors (2x or 3x of the original game)
1.4.0c Windows 10 USA Intel Core i7-4790k @ 4.00GHz NVIDIA GeForce GTX 970 HenrikoMagnifico 20 Playable Around 20 fps outdoors, well over 60 inside buildings, which speeds the game too much when inside. Graphics are alright, a majority of music & sounds don't play.
1.4.1 Windows 10 USA Intel Core i5 4670 @ 3.4GHz Nvidia Gefore GTX 780 Ti Yukiko 20-60 Runs Outdoor areas run at 20 fps and indoor areas at 40-60, which is way too much (maybe implement a frame limiter as wind waker run natively at 30fps on Wii U). Slight graphical issues, nothing serious. Only sound played is music, no sfx
1.4.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 15-45 Runs 15-20fps outdoors, 30-45fps indoors, some audio issues.
1.4.1 Windows 10 EUR AMD Athlon X4 860K AMD Radeon R7 370 R110 N/A Loads The first screen appears, then fadeout and the emulator crash
1.4.1 Windows 10 USA Celeron G1820 AMD Radeon R5 240 Dashy 10-20 Playable
1.4.2b Windows 8.1 JPN Intel 6700k @ 4.6 GHz Nvidia EVGA Gtx 980 ti Hydro Copper @ 1469 MHz Core, 1990 MHz Memory Reincarnatez 20 when running around semi-quickly, 30 when completely still, and an average of 24. Loads The game itself runs, however, many of the textures have black spots that flicker all over them, and the game seems to be very over saturated, and anything in the sun turns almost completely white (link looks like a ghost his shirt turns a very light shade of baby blue, his hair is the most godawfully strong yellow you have ever seen). Additionally, the textures seem to blend together a little, i.e. hair sinking into foreheads. The game tends to lag and have slowdowns very frequently, despite my having more than enough horsepower to back it up. I don't know if this is due to some misconfiguration of settings on my part, however, running around in some semi-cluttered areas of Outset Island can drop my frames down to somewhere around 14, while also slowing the game down pretty immensely. Standing still I get a constant 30, while an average of 24 or so if I walk.
1.4.2b Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 15-45 Runs 15-20fps outdoors, 30-45fps indoors, some audio issues. No major changes from 1.4.1
1.5
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.5.6b Windows 10 USA Intel Core i5 5600k Nvidia gtx 970 ssc net8floz 15-30 Runs Graphical glitches, bad FPS. Battery icon displays.
1.5.0 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 15-30 Runs 15 fps outdoors, consistent 30fps indoors, (capped at 30fps?) minor audio issues. Can now select Wii U Pro as controller in-game, low-battery indicator flashes at all times when selected.
1.5.0 Windows 10 USA AMD Athlon X4 860K AMD Radeon R7 370 R110 10 - 30 Playable 10 - 15 fps outdoor and 30 indoor. Shadows dissapear when you're near to them. Audio play well. Low battery icon is displayed.
1.5.0 Windows 10 EUR Intel Core i5 6600k @ 4.5ghz Nvidia GTX 970 Coco 30+ Playable Lightbox and Texture filtering issues.
1.5.0 Windows 10 USA Intel Core i7 4790 AMD HD 6870 maximusprimate 30 indoors, 8-15 outdoors Runs Lighting/colour issues
1.5.0 Windows 7 EUR AMD Athlon X4 740 AMD Radeon R7 240 Alexoalexo007 30 Loads Crashes after the first screen.
1.5.1 Windows 10 USA Intel core i5 4690k Nvidia GTX 970 Alex25197 15-30 Playable Runs pretty good. Most of the time the game runs at 30 fps. In big areas like forsaken fortress or when the game has to draw big shadows FPS lower to 15. Everything else is pretty nice.
1.5.1 Windows 10 USA AMD Athlon X4 860K AMD R9 280X Flatfire 15 Playable Shading errors create too much bloom on characters. Framerate is stable, but low.
1.5.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 15-30 Runs 15-20fps outdoors, consistent 30fps indoors, and improved audio. Seemingly sill capped at 30fps compared to 1.4.1 and 1.4.2. Low-battery indicator flashes at all times when using Wii U Pro controller in-game. Lighting issues are still present.
1.5.2 Windows 10 USA Intel Core i7-6700K @ 4.00 Ghz Nvidia GTX 1080 Jake 30 Runs Game runs at a pretty solid 27-30 fps even when Link is running. Many textures have black flickering spots and the lighting seems to be a little on the over-saturated side. I haven't progressed beyond Outset Island but so far it seems fairly playable.
1.5.2 Windows 10 EUR Intel Core i5 4460 Nvidia GTX 970 Ashif 15-30 depending on area Runs Very low frame rates at times, audio works fine, visuals still need major work but are okay in 1.5.3 (unreleased to public). Would wait for next few patches before attempting to play this game.
1.5.2 Windows 10 USA Intel Core i5 4690k Nvidia GTX 980 OnlyCompanion 30 Playable Game is playable FPS and sound wise. It is not perfect but can be ignored. Game can not be completed due to a lighting glitch in the Earth Temple that has yet to be resolved.
1.5.3 windows 10 EUR Intel Core i7 6700K Nvidia GTX 780 TI SC w/ ACX SwaggyYolonator 30 Playable Shadows look a bit wierdy and there are some graphical issues here and there, but it's fully playable
1.5.3 Windows 10 USA Intel i7 6700k Nvidia GTX 1070 AwesomeFaceTM 30 Playable 95% of the time the game runs full speed! however VERY rarely there are lag spikes.
1.5.3 Windows 10 USA intel Core i7-4790k @ 4.6Ghz nVidia GTX-970 Crystal3lf 30 Playable Some frame drops in areas, not entirely perfect but enjoyably playable!
1.5.5 Windows 10 USA Intel Core i7 6700HQ Nvidia GTX 970m 3GB RDilux 17 Runs Texture glitching is still present outdoor between 10 max 21 fps indoor 30fps
1.5.6 Windows 8.1 USA AMD FX-8320 AMD R9 390 MrX4353 17 / 30 Runs Average of around 17 FPS while outdoors with some rare drops to ~14. Steady 30 FPS while indoors.
1.5.6b Windows 10 EUR Intel core I5 4690K @ 4.3GHGz Zotac GTX 750 TI (Oveclocked) memeita 20-30 Playable The game is playable, but there's some graphical issues, like black textures and glitchy shadows. Frame drops aren frequent, but the game is still playable.
1.5.6b Windows 10 USA AMD-FX-6300 Six Core @ 3.5GHZ Nvidia GTX 970 Proxquiry 15-30 Runs Large frame drops in outdoor areas 15-17fps. Inside is 30fps.
1.5.6b Windows 10 USA Intel Core i5 4690k Nvidia GTX 1070 Knight 30 Playable Game runs fine, average FPS sits around 30. Occasionally will dip into the mid 20's, mostly during indoor/outdoor scene changes or large explosions. Audio plays perfectly.
1.6
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.6.0 Windows 10 USA Intel Core i5-4590 @ 3.30 Nvidia GTX 970 Xenvas 15-30 Playable There is lag in the larger areas but it seems to be playable. I will update this if something changes
1.6.0 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 15-30 Playable No major changes from 1.5.6, appears to be AMD GPU-specific.
1.6.0 Windows 10 EUR Intel Xeon W3670 (3.20 GHz) NVIDIA GeForce GTX 460 Masl 15 Playable
1.6.0 Windows 10 EUR Intel Core i7 4790k Nvidia GTX 970 LuismaSP89 N/A Unplayable The game crashes unless you select USA console region, "The game is PAL" but cemu detects it as and USA game. This is nonsense, the game was working Ok in 1.5.6.
1.6.0 Windows 7 EUR Intel Core i7-920 Nvidia GTX970 Asper N/A Loads Crashes after saving
1.6.1 Windows 10 USA Intel Core i5-4460 Nvidia Geforce GTX 660 2GB BocuD 28 Playable The game doesn't really have glitches or anything and works pretty well, but when looking at more detailed areas the frame rate drops to 15 fps.
1.6.1 Windows 10 USA Intel Core i7-4790K 4.0GHz Nvidia GTX 970 4GB Patman 56 Runs When entering the sword tutorial near the beginning of the game, attacking the instructor results in CEMU crashing. Likewise happens, when entering the house near the instructor's house by the shore.
1.6.1 (Patreon Build) Windows 10 USA Intel Core i7 6700K OC@4.6Ghz Nvidia GTX 970 SC ACX 2.0 Chiyo 30 Runs CEMU crashes after entering Grandma's house at the beginning of the game. (30fps With GPU Buffer Accuracy set to low)
1.6.2 Windows 10 USA Intel Core i7 3400 Nvidia GTX 1070 4n0n 30 Loads Host Timer
1.6.2c Windows 10 USA Intel Core i5-650 3.2GHz Nvidia GTX 550 Ti InTransparent 15-30 Runs 15 FPS outside, 30 FPS inside and in menus. The 1.6.2 version of CEMU crashes after few minutes of playing.
1.7
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.7.0c Windows 10 USA Intel Core i7 4790k Nvidia GTX 1070SC 8GB seriosbrad 15-30 Playable 15 FPS in heavy situations like boss battles, boat travel, and areas with a large view distance. 30 fps indoors and most areas.
1.7.1 Windows 10 USA Intel Core i5 3350p @ 3.5 GHz Radeon RX 480 4GB kamild1996 10-15 Playable Hardly playable, drops to 10-15 fps during very first scenes.
1.7.2c Windows 10 USA Intel Core i5 2500k OCed@4 GHz Nvidia GTX 970 4GB Skeefyj 30 Playable Getting 30 fps except around lava and heat effects. The pictobox is also broken. Other than that no issues 5 hrs in.
1.7.2c Windows 10 x64 USA AMD Ryzen 1700 @ 3.7GHz Radeon R9 280 kilo 30 Playable Runs at 30fps all of the time. Fps dips when big amount of particles (lava inside dragon roost island) but after some research it's a "bug" from CEMU. There is slight texture flicker at times but it's in very rare places and doesn't last very long nor is it that noticeable. Some freeze in some dungeons when opening a door to go to another a room but those last 1 - 2 seconds at worst and aren't always there. If in Ice Ring Isle you fall in the water, it is impossible to get back up as the second wooden log that you need to hook can not be climbed. The game is playable up to the very end but the particles bug slows down heavily the game during specific boss fights which is annoying. Pictobox still broken, the GPU has no problem with a 4K graphic pack at all.
1.7.3d Windows 10 Pro x64 USA Intel Core i5 7600k @ 4.1GHz Radeon R9 380 4GB PepsiWithCoke 30 Playable Runs at 30fps at all times, Noticeable artifacting is present but doesn't affect the playability of the game
1.7.3d Windows 10 Pro x64 USA Intel Core i5 4690k @ 4.4GHz Nvidia GTX 970 4GB TheCraftUnion 30 Perfect Runs at 30fps at all times, as long as precached shaders are used.
1.7.3d Windows 10 Home x64 USA Intel Core i5 4670k @ 4.2GHz Nvidia GTX 970 4GB TamaesyAtoleMX 30 Playable Almost perfect, some minor slowdowns here and there (maybe because cemu´s caching). Already played ´till getting the master sword. Runs amazing at 1080p (updating rating when finishing the game).
1.7.3d Windows 10 Pro x64 USA Intel Core i5 6600k @ 4.6GHz Nvidia GTX 1070 8GB Kronos5959 30 Perfect Runs perfect all the way up to 10K res. I'd like to see 21:9 aspect ratio support if it is possible. A tip if it does not run smoothly for you, try the Cheat Engine speedhack
1.7.3d Windows 10 Pro x64 USA AMD FX 8350 @4.4GHz AMD R9 380 4GB Kronos5959 15-30 Playable Runs smoothly enough, some lag when entering new areas, with some strange visual artifacts.
1.7.3d Windows 10 Home x64 USA i7-4790 @ 3.6GHz AMD R9 390 8GB Cakeofdestiny 20-30 Playable Runs well even in 4K, some minor visual glitches on indoor areas, and slowdowns on particle heavy areas. Some sectors of the map cause major slow downs to around 15 fps, continuously. Additionally, the pictobox doesn't work.
1.7.4d Windows 10 Pro x64 USA Intel i7-4770 @ 3.4Ghz AMD Radeon HD 5700 1GB SilentResident 20-30 Playable Extremely playable, but not perfectly playable. The notorious Black Picture bug which breaks the functionality of the Picto Box and Deluxe Picto Box items, is still there, preventing the 100% completion of the game. The largest side quest in the game requires the capture and evaluation of photos, but the NPCs will always fail to do so, thus rendering the mission impossible.
1.7.4d Windows 10 Home x64 USA Intel i5-4690k @ 3.5Ghz Gigabyte GeForce GTX 760 OC 4GB Rosentine ~30 Playable Runs quite good, I have played about 30 min, and FPS where droping from time to time up to 28FPS tops. I've also choosed Pro Controller and mapped XBX 360 controller, the same was done with gamepad, and everything works well. As soon as I beat the game, this note will be updated.
1.8.1b Windows 10 Home x64 USA Intel i5-2500k @ 4.0Ghz AMD Radeon 7970 jebbyderinger ~30 Playable Runs really well, so far graphically perfect with large framerate drops in certain locations. One such location is next to the grandmothers house on the beach but it completely depends on the direction of the camera. Crashed when using the pictobox.
1.9
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.9.1 Windows 8.1 x64 USA Intel i5-4590 @ 3.3Ghz Intel HD Graphics 4600 (Driver ver.15.33.45.4653) Witcher 20~30 Playable Run well, but have some minor visual glitches, when the game is loaded or after going outdoor and indoor. Drops down fps in preloading and some places. P.S.: Windows is installed old driver with him flip textures ingame.
1.9.1 Windows 10 x64 USA Intel i5-6600K @ 4.3Ghz MSI GeForce GTX 1070 X 8GB triaal 30 Perfect Runs incredibly well. 30FPS throughout the entire game with no lag whatsoever. No visual glitches. Shader cache used. Picture box working (as far as I can tell).
1.9.1 Windows 10 x64 USA Intel i7-6900k @ 4.3Ghz SLI NVIDIA GTX 1080Ti FE X 11GB Ratchetrockon 28-30 Playable Runs incredibly well. 30FPS throughout majority of the game. Some minor fps drops to 28 in one segment of Forbidden Woods (more of a stutter which last less than a second) and walking through a few doors. A few minor visual glitches inside of beedles store and in certain areas of dungeons (black flickering on textures but does not affect playability).Complete Shader cache used. Picture box working but the quest is still glitched Lorenzo does not recognize them as legitimate and will not let you pass the 1st objective, I've even tried it full sync w/ g2xDraw at debug menu to no avail.
1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.0c Windows 10 USA AMD FX-8350 @ 4Ghz R9 390 Zumbuh 30 Playable Runs well, no issues so far.
1.11.0c Windows 10 USA i7-7700HQ @ 2.8Ghz GTX 1070 Larsenf 30 Playable Game is unfinishable, freezes when entering forest boss room in Ganon's tower. Otherwise game runs smooth
1.11.3 Windows 10 USA Intel i5-2320 @ 3Ghz GTX 960 SC Vwater 25-30 Playable Game is unfinishable, Ganon's trial Kalle Demos room unacessable. Emulator "freezes" but audio still plays. Runs well other than that, but frame rate drops dramatically primarily near lava or cyclones.
1.11.3 Windows 10 USA Intel i5-3570 @ 3Ghz GTX 980 Ti redorav 30 Playable Game can't be finished, emulator hangs on one of Ganon's dungeons on a white screen.
1.11.4 Windows 10 USA Intel i5-3570 @ 3Ghz GTX 980 Ti redorav 30 Playable Hang that occurred in previous versions of Cemu is now fixed and Ganon's tower can be completed.
1.12
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.12.0 Windows 10 x64 (Spring Update) USA AMD FX-8320E @3.6Ghz GTX 1060 6GB SC Neimex 30 Playable Generally the frame rate stuck on 30-28fps, i played in the 4k resolution pack. But in sities specifics, for example in the volcano on curve of dragon the fps drop is horrible there it does not matter which configuration or graphic pack use, it goes down to 20fps
1.13
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.13.1 Windows 10 x64 (Spring's Update) EUR Intel Core i7-6700K @4.0Ghz GTX 1080 8GB Crashingonthoseducks 30 Playable It runs perfect at 30fps at all times, only dipping when the cache has to load.
  1. [1], Reflection Fix by /u/FIocker