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CPU: Added instructions ADDCO, DIVWUO DIVWO, CRAND and CRANDC to interpreter CPU: Added instructions LFDU, STFDU, BLRL and SLW. to recompiler CPU: Fixed rounding error in FCTIWZ and PSQ_ST recompiler instruction CPU: Improved detection of function end address for recompiler. Added special handling for shared function bodies CPU: Fixed recompiler generating invalid code for conditional branch instructions with link flag set CPU: New option 'emulateSinglePrecision' for game profiles. If enabled, recompiler will round results to single-precision after single-precision instructions. SAVE: Added API SAVEGetStatOtherNormalApplicationVariationAsync() coreinit: New API FSSetPosFileAsync(), FSGetPosFileAsync(), FSIsEof(), FSIsEofAsync(), OSGetAvailPhysAddrRange(), OSAllocVirtAddr(), OSMapMemory(), OSUnmapMemory(), MEMAdjustExpHeap(), MEMFreeToBlockHeap() coreinit: Implemented MPQueue API coreinit: Improved implementation of OSGetMemBound() coreinit: Fixed OSSleepTicks using wrong timer source coreinit: Fixed return value of OSWaitSemaphore() when thread does not return immediately coreinit: Improved handling of thread joining and detached state VPAD: Improved implementation of VPADGetTPCalibratedPointEx() AX: New API AXSetVoiceLoopOffset(), AXSetVoiceEndOffset(), AXSetVoiceSamplesAddr() AX: Fixed handling of upsample stage when used before final mix callback DMAE: New API DMAESemaphore() GX2: New texture cache implementation GX2: Improved coalescing of textures of different formats with overlapping memory ranges GX2: Fixed a bug that caused the wrong texture to be used in a draw call right after a new texture was created GX2: Fixed a bug where any stencil clear operation would be ignored GX2: Added handling for SRGB when the surface is also accessed as non-SRGB GX2: Fixed a special case in vertex/geometry shader where imports would be optimized away if the only way to access them was via indexed gpr access GX2: Added support for tilemode 32 in GX2CalcSurfaceSizeAndAlignment() GX2: Added support for compressed texture formats to tiling aperature GX2: GX2CopySurface() can now properly handle mip levels GX2: Implemented GX2CopySurfaceEx(), GX2ResolveAAColorBuffer() and GX2RDestroySurfaceEx() GX2: Implemented MIN_INT and SETNE shader instructions GX2: Fixed a bug in R16_UNORM texture format decoder GX2: Added proper support for mip levels to tiling aperature GX2: Corrected handling of 8 bit formats in tiling aperature