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Spongebob Squarepants: Plankton's Robotic Revenge

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SpongeBob SquarePants: Plankton's Robotic Revenge
SBSP-PRR.jpg
Developer(s) Behaviour Interactive
Publisher(s) Activision
Series SpongeBob SquarePants
Release date(s) NA October 22, 2013
EU October 11, 2013
Genre(s) Action-adventure, platform, Third-person shooter
Mode(s) Single-player, Multiplayer (5)
Input methods GamePad
Compatibility RunsRuns
GameIDs
See also...

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Wikipedia page

SpongeBob SquarePants: Plankton's Robotic Revenge is an action-adventure platform video game based on the Nickelodeon animated series SpongeBob SquarePants. It was developed by Behaviour Interactive and published by Activision for the Wii U in October 2013 among other consoles. Players choose their weapon of choice to destroy Plankton's minions and get to upgrade their weapons as they progress through the story. The playable characters include SpongeBob, Patrick, Squidward, Sandy, and Mr. Krabs.

Known Issues

Game crashes CEMU immediately after start since CEMU 1.8.
Game boots and goes almost in-game with Cemu 1.11.2 No audio with Cemu 1.19.2c
Cemu versions past 1.19 make it into gameplay with varying results with audio, however there are several severe issues with gameplay and the game completely softlocks at the start of the first boss.

Configuration

The only configuration known to make this game work properly is to play with CEMU 1.6.0.

Gameplay Videos

Cemu 1.11.2 - Goes almost in-game.

Testing

Testing
1.6
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.6.0 Windows 7 USA AMD FX-8320 @ 4.4GHz AMD Radeon R9 390 Darkmaste 16-18 Playable Appears to be playable and surprisingly stable. Nearly perfect visually and does not seem to have audio issues.
1.6.0 Windows 7 EUR Intel Core i7-920 Nvidia GTX 970 Asper 14 Playable
1.7
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.7.3d Windows 10 US AMD FX-9370 @ 4.4GHz Nvidia GTX 1070 dsjrb 0 Unplayable Instant crash on load of CEMU. Tested at high GPU buffer and with patch.
1.7.4d Windows 10 US AMD FX-9370 @ 4.4GHz Nvidia GTX 1070 dsjrb 0 Unplayable Instant crash on load of CEMU. Tested at high GPU buffer and with patch.
1.8
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.8.0b Windows 10 US AMD FX-9370 @ 4.4GHz Nvidia GTX 1070 dsjrb 0 Unplayable Instant crash on load of CEMU. Tested at high GPU buffer and with patch.
1.9
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.9.1 Windows 10 US AMD FX-9370 @ 4.4GHz Nvidia GTX 1070 dsjrb 0 Unplayable Instant crash on load of CEMU. Tested at high GPU buffer and with patch.
1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.2 Windows 10 US i5 4670k @ ~4.2GHz GTX 750Ti 2GB chriztr ~30 Runs Loads but get stuck in a loop before really going in-game. Also it need GPU accuracy set to High
1.11.4b Windows 10 (64-Bit) USA AMD FX-9370 Nvidia GTX 1070 dsjrb 60 Loads Gets stuck right before it switches to open world mode(First Mission). GPU accracy needs to be set to High otherwise the textures will glitch badly.
1.13
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.13.1d Windows 10 USA i5-750 Nvidia GTX 1070 Mikemk 17 Loads Needs GPU accuracy set to high. Still gets stuck before first mission. Dark intro ads and cutscenes, eyes are black (not rendering). Cemuhook used.
1.19
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.19.2c Windows 10 USA AMD FX-8320E Nvidia GTX 1060 6GB PickleRick! 60 Runs Vulkan API: Runs perfectly despite lack of audio.
1.22
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.22.4 Windows 10 USA AMD Ryzen 5 2600 Nvidia GTX 1660ti Natopotato390 60 Runs (Vulkan and OpenGL have exact same results) Main menu, intro cutscenes and audio work perfectly. Textures, shading, ect. are seemingly normal up until the first weapons upgrade/purchase screen, parts of the ui are missing and weapons textures are gone as well. The game crashes after purchasing a weapon and also gives the player the incorrect starting weapon. Enemies are completely static and do no damage to the player. Further gameplay works normally up until after the first boss's cutscene. The boss animation becomes stuck and the player cannot progress.