SpongeBob SquarePants: Plankton's Robotic Revenge is an action-adventure platform video game based on the Nickelodeon animated series SpongeBob SquarePants. It was developed by Behaviour Interactive and published by Activision for the Wii U in October 2013 among other consoles. Players choose their weapon of choice to destroy Plankton's minions and get to upgrade their weapons as they progress through the story. The playable characters include SpongeBob, Patrick, Squidward, Sandy, and Mr. Krabs.
Known Issues
Game crashes CEMU immediately after start since CEMU 1.8.
Game boots and goes almost in-game with Cemu 1.11.2
No audio with Cemu 1.19.2c
Cemu versions past 1.19 make it into gameplay with varying results with audio, however there are several severe issues with gameplay and the game completely softlocks at the start of the first boss.
Configuration
The only configuration known to make this game work properly is to play with CEMU 1.6.0.
Gameplay Videos
Cemu 1.11.2 - Goes almost in-game.
Testing
Testing
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1.6
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.6.0
|
Windows 7
|
USA
|
AMD FX-8320 @ 4.4GHz
|
AMD Radeon R9 390
|
Darkmaste
|
16-18
|
Playable
|
Appears to be playable and surprisingly stable. Nearly perfect visually and does not seem to have audio issues.
|
1.6.0
|
Windows 7
|
EUR
|
Intel Core i7-920
|
Nvidia GTX 970
|
Asper
|
14
|
Playable
|
|
|
1.7
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.7.3d
|
Windows 10
|
US
|
AMD FX-9370 @ 4.4GHz
|
Nvidia GTX 1070
|
dsjrb
|
0
|
Unplayable
|
Instant crash on load of CEMU. Tested at high GPU buffer and with patch.
|
1.7.4d
|
Windows 10
|
US
|
AMD FX-9370 @ 4.4GHz
|
Nvidia GTX 1070
|
dsjrb
|
0
|
Unplayable
|
Instant crash on load of CEMU. Tested at high GPU buffer and with patch.
|
|
1.8
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.8.0b
|
Windows 10
|
US
|
AMD FX-9370 @ 4.4GHz
|
Nvidia GTX 1070
|
dsjrb
|
0
|
Unplayable
|
Instant crash on load of CEMU. Tested at high GPU buffer and with patch.
|
|
1.9
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.9.1
|
Windows 10
|
US
|
AMD FX-9370 @ 4.4GHz
|
Nvidia GTX 1070
|
dsjrb
|
0
|
Unplayable
|
Instant crash on load of CEMU. Tested at high GPU buffer and with patch.
|
|
1.11
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.11.2
|
Windows 10
|
US
|
i5 4670k @ ~4.2GHz
|
GTX 750Ti 2GB
|
chriztr
|
~30
|
Runs
|
Loads but get stuck in a loop before really going in-game. Also it need GPU accuracy set to High
|
1.11.4b
|
Windows 10 (64-Bit)
|
USA
|
AMD FX-9370
|
Nvidia GTX 1070
|
dsjrb
|
60
|
Loads
|
Gets stuck right before it switches to open world mode(First Mission). GPU accracy needs to be set to High otherwise the textures will glitch badly.
|
|
1.13
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.13.1d
|
Windows 10
|
USA
|
i5-750
|
Nvidia GTX 1070
|
Mikemk
|
17
|
Loads
|
Needs GPU accuracy set to high. Still gets stuck before first mission. Dark intro ads and cutscenes, eyes are black (not rendering). Cemuhook used.
|
|
1.19
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.19.2c
|
Windows 10
|
USA
|
AMD FX-8320E
|
Nvidia GTX 1060 6GB
|
PickleRick!
|
60
|
Runs
|
Vulkan API: Runs perfectly despite lack of audio.
|
|
1.22
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.22.4
|
Windows 10
|
USA
|
AMD Ryzen 5 2600
|
Nvidia GTX 1660ti
|
Natopotato390
|
60
|
Runs
|
(Vulkan and OpenGL have exact same results) Main menu, intro cutscenes and audio work perfectly. Textures, shading, ect. are seemingly normal up until the first weapons upgrade/purchase screen, parts of the ui are missing and weapons textures are gone as well. The game crashes after purchasing a weapon and also gives the player the incorrect starting weapon. Enemies are completely static and do no damage to the player. Further gameplay works normally up until after the first boss's cutscene. The boss animation becomes stuck and the player cannot progress.
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