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Tekken Tag Tournament 2

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Tekken Tag Tournament 2
Tekken-Tag-Tournament-2-Wii-U-Edition.jpg
Developer(s) Bandai Namco Games
Publisher(s) Bandai Namco Games
Series Tekken
Release date(s) JP December 8, 2012
NA November 18, 2012
EU November 30, 2012
AUS November 30, 2012
Genre(s) Fighting
Mode(s) Single-player, Multiplayer (4)
Input methods GamePad, Pro Controller, Wii Remote, Classic Controller
Compatibility PlayablePlayable
GameIDs
See also...

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Wikipedia page

Tekken Tag Tournament 2 is the eighth main installment in the Tekken fighting game series, originally released in Japanese arcades on September 14, 2011. It received an update, subtitled Unlimited, on March 27, 2012. A console version based on the update was released for PlayStation 3 and Xbox 360 in September 2012, accompanied by an extensive promotional campaign. It was also ported to the Wii U as one of the system's launch titles in November 2012, subtitled Wii U Edition.

Known Issues

Characters being a colorful mess

Happens with Vulkan and async enabled first time around caching. Goes away and doesn't seem to return.

Old Known Issues for previous Cemu builds

Glitched Textures

  • As of 1.9.1, all stages now have the correct textures but still "warps" sometimes which appears similar to artifacting, preferably on animated objects such as loop animated people on the background. all fighter character models also have their outfits on a default grey color and also sometimes artifact.

No Audio on Videos

  • In-game videos (such as the intro) has no audio.

Audio Distortion

  • In-game audio can distort whenever performing continuous heavy multiple hit combos.

Instant Crash

  • Whenever P1 or P2/CPU tag switches normally, the game automatically crashes. however there are certain instances when tag switches actually work in exchange of heavy texture glitching on the characters.

As of 1.10.0c this doesn't crash the emulator, but the glitching is still present.

Vendor-Specific Issues

  • Some fighter character models are partially invisible on NVIDIA GPUs.

Configuration

This game does not require non-default settings to run properly.

Gameplay Videos

Testing

Testing
1.4
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.4.0c Windows 10 EUR Intel Core i5 3320M @ 3.3GHz AMD Radeon HD 7570M Hamza N/A Unplayable Stuck on black "Loading" Screen during startup
1.4.1 Windows 10 EUR Intel Core i5 3320M @ 3.3GHz AMD Radeon HD 7570M Hamza 60 Loads Boots Now with Interpreter ONLY(Crashes With Recomiler). Then Stucks at infinite Orange loading Circle at 60FPS.
1.5
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.5.2 Windows 10 EUR Intel Core i5 3320M @ 2.6GHz AMD Radeon HD 7570M Hamza 15 Loads Gets to Menu. crashes when arcade mode is selected. CPU Mode interpreter ONLY.
1.6
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.6.0 Windows 7 EUR Intel Core i7-920 Nvidia GTX970 Asper 2 Runs Bad colors
1.6.2 Windows 7 EUR AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 50-60 Runs Many background objects have corrupt textures, distorted audio. Character models are rendered/visible, appears to be AMD GPU specific.
1.7
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.7.3d Windows 10 USA Intel Core i7-6700k Nvidia GTX 1070 Bloodhorde 30-60 Runs Corrupt textures, distorted audio, crashed during 2nd match when opponent tagged.
1.8
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.8.2b Windows 10 USA Intel Core i5 4670k @ 4.2 GHz nVidia GTX 750 Ti 2GB chriztr 60 Runs Corrupt textures, distorted audio, crashed during first stage.
1.9
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.9.1 Windows 10 USA Intel Core i7-4790 @ 3.60 GHz Nvidia GTX 1060 6GB icypolaris 50-60.50 Runs incorrect/invisible textures on characters, laggy audio, works well with 1v1/*2v1 on practice mode and *2v1 on arcade/ghost battles, (*P1 can perform tag assaults when the game's shader cache has been generated after repeated uses of a specific tag team and as long as the tag assault is performed perfectly/correctly), crashes when player or opponent tag switches normally (there are some instances when tag switches actually work causing heavy texture glitching), mushroom battles work as they are 1v1 only.
1.10
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.10.0c Windows 10 USA Intel Core i5 4670k @ 4.2 GHz nVidia GTX 750 Ti 2GB chriztr 60 Playable Corrupt textures / sometimes glitchy character switches, but do-able
1.10.0f Windows 10 USA Intel Core i3 7100 @ 3.9 GHz NVidia GTX 1050 Ti 4GB ryder101 50-60 Playable the textures and colors still have bugs, but the game no longer hangs when tagging, cinematics have no audio
1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.0 Windows 10 USA Intel Core i5 4670k @ 4.2 GHz nVidia GTX 750 Ti 2GB chriztr 60 Playable Same as last build on nVidia GPU's
1.11.2 Windows 10 USA Intel Core i7-4790 @ 3.60 GHz Nvidia GTX 1060 6GB Icypolaris 60 Playable Texture Glitching and artifacting is still present. Game no longer slows down at balcony breaks & floor breaks. Tag Assaults and Tag Switches now work seamlessly. Audio Distorts whenever under heavy battle (i.e performing a tag assault wall splat combo)
1.21
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.21.1 Windows 10 EU Intel i5 9600k @ 4.88GHz AMD RX580 8GB chrissie 60 Playable Very playable. I think one stage might have some minor flickering but needs more testing.

Played with Vulkan and async compile enabled.

1.22
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.22.10 Windows 10 EU Ryzen 5 3600xt @ 4.50GHz NVIDIA GT1030 2GB Cristian PC 60 Playable Small graphical errors:

-Profile picture error (2 PLAYERS)
https://i.ibb.co/tq6JV3h/Error-foto-perfil1.jpg
https://i.ibb.co/HtRVWQS/Error-foto-perfil2.jpg
-Error character texture:
https://i.ibb.co/FsWSX0G/Error-textura-personaje1.jpg https://i.ibb.co/1JgFXGQ/Error-textura-personaje2.jpg https://i.ibb.co/yYbcKG8/Error-textura-personaje3.jpg
-Error Scenario with a lot of brightness
https://i.ibb.co/9pKP4C5/Error-brillo.jpg
-Stage texture error
https://i.ibb.co/0Qsqt3Q/Error-textura-escenario.jpg
-Character miniature bug
https://i.ibb.co/85yszHk/Error-miniatura-personaje.jpg

1.26
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.26.2f Windows 10 EUR Ryzen 7 5800X @ 3.80GHz RTX 3070 PenguinInitiate 60 Playable Played on Vulkan. Nothing to note on the gameplay or audio side of things, it's more than fine. Stutters are surprisingly handled well even when playing for the first time due to compiling. However, textures are almost always messed up during customization, whether the color of the item itself is messed up or the color of other items, even going as far as ruining the customization altogether. This even happens during intros and ingame at times. Finally, occasionally, the brightness is too high, most often in Tulip Festival.
2.0
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
2.0-36 Windows 11 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz Intel(R) Iris(R) Xe Graphics Card pokemonfan829 ~60 Playable Playable, but has some very minor issue where all character outfits are green. Game runs smoothly with Vulkan, while OpenGL will have a severe blooming effect and the characters become invisible.