Tekken Tag Tournament 2 is the eighth main installment in the Tekken fighting game series, originally released in Japanese arcades on September 14, 2011. It received an update, subtitled Unlimited, on March 27, 2012. A console version based on the update was released for PlayStation 3 and Xbox 360 in September 2012, accompanied by an extensive promotional campaign. It was also ported to the Wii U as one of the system's launch titles in November 2012, subtitled Wii U Edition.
Known Issues
Characters being a colorful mess
Happens with Vulkan and async enabled first time around caching. Goes away and doesn't seem to return.
Old Known Issues for previous Cemu builds
Glitched Textures
- As of 1.9.1, all stages now have the correct textures but still "warps" sometimes which appears similar to artifacting, preferably on animated objects such as loop animated people on the background. all fighter character models also have their outfits on a default grey color and also sometimes artifact.
No Audio on Videos
- In-game videos (such as the intro) has no audio.
Audio Distortion
- In-game audio can distort whenever performing continuous heavy multiple hit combos.
Instant Crash
Whenever P1 or P2/CPU tag switches normally, the game automatically crashes. however there are certain instances when tag switches actually work in exchange of heavy texture glitching on the characters.
As of 1.10.0c this doesn't crash the emulator, but the glitching is still present.
Vendor-Specific Issues
- Some fighter character models are partially invisible on NVIDIA GPUs.
Configuration
This game does not require non-default settings to run properly.
Gameplay Videos
Testing
Testing
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1.4
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Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
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1.4.0c
|
Windows 10
|
EUR
|
Intel Core i5 3320M @ 3.3GHz
|
AMD Radeon HD 7570M
|
Hamza
|
N/A
|
Unplayable
|
Stuck on black "Loading" Screen during startup
|
1.4.1
|
Windows 10
|
EUR
|
Intel Core i5 3320M @ 3.3GHz
|
AMD Radeon HD 7570M
|
Hamza
|
60
|
Loads
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Boots Now with Interpreter ONLY(Crashes With Recomiler). Then Stucks at infinite Orange loading Circle at 60FPS.
|
|
1.5
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Version
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OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.5.2
|
Windows 10
|
EUR
|
Intel Core i5 3320M @ 2.6GHz
|
AMD Radeon HD 7570M
|
Hamza
|
15
|
Loads
|
Gets to Menu. crashes when arcade mode is selected. CPU Mode interpreter ONLY.
|
|
1.6
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.6.0
|
Windows 7
|
EUR
|
Intel Core i7-920
|
Nvidia GTX970
|
Asper
|
2
|
Runs
|
Bad colors
|
1.6.2
|
Windows 7
|
EUR
|
AMD FX 8320 @ 4.4GHz
|
AMD Radeon R9 390
|
Darkemaste
|
50-60
|
Runs
|
Many background objects have corrupt textures, distorted audio. Character models are rendered/visible, appears to be AMD GPU specific.
|
|
1.7
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.7.3d
|
Windows 10
|
USA
|
Intel Core i7-6700k
|
Nvidia GTX 1070
|
Bloodhorde
|
30-60
|
Runs
|
Corrupt textures, distorted audio, crashed during 2nd match when opponent tagged.
|
|
1.8
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.8.2b
|
Windows 10
|
USA
|
Intel Core i5 4670k @ 4.2 GHz
|
nVidia GTX 750 Ti 2GB
|
chriztr
|
60
|
Runs
|
Corrupt textures, distorted audio, crashed during first stage.
|
|
1.9
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.9.1
|
Windows 10
|
USA
|
Intel Core i7-4790 @ 3.60 GHz
|
Nvidia GTX 1060 6GB
|
icypolaris
|
50-60.50
|
Runs
|
incorrect/invisible textures on characters, laggy audio, works well with 1v1/*2v1 on practice mode and *2v1 on arcade/ghost battles, (*P1 can perform tag assaults when the game's shader cache has been generated after repeated uses of a specific tag team and as long as the tag assault is performed perfectly/correctly), crashes when player or opponent tag switches normally (there are some instances when tag switches actually work causing heavy texture glitching), mushroom battles work as they are 1v1 only.
|
|
1.10
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.10.0c
|
Windows 10
|
USA
|
Intel Core i5 4670k @ 4.2 GHz
|
nVidia GTX 750 Ti 2GB
|
chriztr
|
60
|
Playable
|
Corrupt textures / sometimes glitchy character switches, but do-able
|
1.10.0f
|
Windows 10
|
USA
|
Intel Core i3 7100 @ 3.9 GHz
|
NVidia GTX 1050 Ti 4GB
|
ryder101
|
50-60
|
Playable
|
the textures and colors still have bugs, but the game no longer hangs when tagging, cinematics have no audio
|
|
1.11
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.11.0
|
Windows 10
|
USA
|
Intel Core i5 4670k @ 4.2 GHz
|
nVidia GTX 750 Ti 2GB
|
chriztr
|
60
|
Playable
|
Same as last build on nVidia GPU's
|
1.11.2
|
Windows 10
|
USA
|
Intel Core i7-4790 @ 3.60 GHz
|
Nvidia GTX 1060 6GB
|
Icypolaris
|
60
|
Playable
|
Texture Glitching and artifacting is still present. Game no longer slows down at balcony breaks & floor breaks. Tag Assaults and Tag Switches now work seamlessly. Audio Distorts whenever under heavy battle (i.e performing a tag assault wall splat combo)
|
|
1.21
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.21.1
|
Windows 10
|
EU
|
Intel i5 9600k @ 4.88GHz
|
AMD RX580 8GB
|
chrissie
|
60
|
Playable
|
Very playable. I think one stage might have some minor flickering but needs more testing.
Played with Vulkan and async compile enabled.
|
|
|
1.26
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
1.26.2f
|
Windows 10
|
EUR
|
Ryzen 7 5800X @ 3.80GHz
|
RTX 3070
|
PenguinInitiate
|
60
|
Playable
|
Played on Vulkan. Nothing to note on the gameplay or audio side of things, it's more than fine. Stutters are surprisingly handled well even when playing for the first time due to compiling. However, textures are almost always messed up during customization, whether the color of the item itself is messed up or the color of other items, even going as far as ruining the customization altogether. This even happens during intros and ingame at times. Finally, occasionally, the brightness is too high, most often in Tulip Festival.
|
|
2.0
|
Version
|
OS Version
|
Region
|
CPU
|
GPU
|
Tester
|
FPS
|
Status
|
Additional Notes
|
2.0-36
|
Windows 11
|
|
11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz
|
Intel(R) Iris(R) Xe Graphics Card
|
pokemonfan829
|
~60
|
Playable
|
Playable, but has some very minor issue where all character outfits are green. Game runs smoothly with Vulkan, while OpenGL will have a severe blooming effect and the characters become invisible.
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